ug4
ug::Quadrilateral Member List

This is the complete list of members for ug::Quadrilateral, including all inherited members.

BASE_OBJECT_IDug::Facestatic
base_object_id() constug::Faceinlinevirtual
BaseClass typedefug::Quadrilateral
CAN_BE_SIDEug::Facestatic
collapse_edge(std::vector< Face * > &vNewFacesOut, int edgeIndex, Vertex *newVertex, Vertex **pSubstituteVertices=NULL)ug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >virtual
collapse_edges(std::vector< Face * > &vNewFacesOut, std::vector< Vertex * > &vNewEdgeVertices, Vertex **pSubstituteVertices=NULL)ug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >virtual
ConstVertexArray typedefug::IVertexGroup
container_section() constug::Quadrilateralinlinevirtual
create_edge(int index)ug::Quadrilateralinlineprotectedvirtual
create_empty_instance() constug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >inlinevirtual
create_faces_by_edge_split(int splitEdgeIndex, Vertex *newVertex, std::vector< Face * > &vNewFacesOut, Vertex **pSubstituteVertices=NULL)ug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >virtual
CustomQuadrilateral()ug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >inline
CustomQuadrilateral(const QuadrilateralDescriptor &qd)ug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >
CustomQuadrilateral(Vertex *v1, Vertex *v2, Vertex *v3, Vertex *v4)ug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >
dimug::Facestatic
edge_desc(int index) constug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >inlinevirtual
edge_desc(int index, EdgeDescriptor &edOut) constug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >inlinevirtual
get_local_side_index(EdgeVertices *e) constug::Face
get_opposing_object(Vertex *vrt) constug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >virtual
get_opposing_side(EdgeVertices *e, EdgeDescriptor &edOut) constug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >virtual
grid_base_object typedefug::Face
grid_data_index() constug::GridObjectinline
HAS_SIDESug::Facestatic
higher_dim_base_object typedefug::Face
is_constrained() constug::GridObjectinlinevirtual
is_constraining() constug::GridObjectinlinevirtual
is_regular_ref_rule(int edgeMarks) constug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >virtual
lower_dim_base_object typedefug::Face
m_gridDataIndexug::GridObjectprotected
m_verticesug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >protected
num_edges() constug::Faceinline
num_sides() constug::Faceinline
num_vertices() constug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >inlinevirtual
NUM_VERTICESug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >static
operator[](size_t index) constug::FaceVerticesinline
Quadrilateral()ug::Quadrilateralinline
Quadrilateral(const QuadrilateralDescriptor &td)ug::Quadrilateralinline
Quadrilateral(Vertex *v1, Vertex *v2, Vertex *v3, Vertex *v4)ug::Quadrilateralinline
reference_object_id() constug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >inlinevirtual
refine(std::vector< Face * > &vNewFacesOut, Vertex **newFaceVertexOut, Vertex **newEdgeVertices, Vertex *newFaceVertex=NULL, Vertex **pSubstituteVertices=NULL, int snapPointIndex=-1)ug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >virtual
remove_constraint_link(const Vertex *vrt)ug::GridObjectinlinevirtual
remove_constraint_link(const Edge *e)ug::GridObjectinlinevirtual
remove_constraint_link(const Face *f)ug::GridObjectinlinevirtual
set_grid_data_index(uint index)ug::GridObjectinlineprotected
set_vertex(uint index, Vertex *pVrt)ug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >inlineprotectedvirtual
side typedefug::Face
sideof typedefug::Face
size() constug::FaceVerticesinline
type_match(GridObject *pObj)ug::Quadrilateralinlinestatic
vertex(size_t index) constug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >inlinevirtual
vertices() constug::CustomQuadrilateral< Quadrilateral, Face, Triangle, Quadrilateral >inlinevirtual
~Face()ug::Faceinlinevirtual
~FaceVertices()ug::FaceVerticesinlinevirtual
~GridObject()ug::GridObjectinlinevirtual
~IVertexGroup()ug::IVertexGroupinlinevirtual