ug4
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This is the complete list of members for ug::StdLinConsistentGravity< refDim >, including all inherited members.
_X_ | ug::StdLinConsistentGravity< refDim > | privatestatic |
_Y_ | ug::StdLinConsistentGravity< refDim > | privatestatic |
_Z_ | ug::StdLinConsistentGravity< refDim > | privatestatic |
compute(MathVector< dim > &ConsistentGravity, const MathVector< refDim > &LocalCoord, const MathMatrix< dim, refDim > &JTInv, const MathVector< refDim > *vLocalGrad, const MathVector< refDim > *vConsGravity) | ug::StdLinConsistentGravity< refDim > | inline |
m_nCo | ug::StdLinConsistentGravity< refDim > | protected |
prepare(MathVector< refDim > *vConsGravity, const int n_co, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity) | ug::StdLinConsistentGravity< refDim > | inline |
prepare(MathVector< 1 > *vConsGravity, const int n_co, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity) | ug::StdLinConsistentGravity< refDim > | |
prepare(MathVector< 2 > *vConsGravity, const int n_co, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity) | ug::StdLinConsistentGravity< refDim > | |
prepare(MathVector< 3 > *vConsGravity, const int n_co, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity) | ug::StdLinConsistentGravity< refDim > | |
prepare_edge(MathVector< 1 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity) | ug::StdLinConsistentGravity< refDim > | inlineprotected |
prepare_hexahedron(MathVector< 3 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity) | ug::StdLinConsistentGravity< refDim > | inlineprotected |
prepare_prism(MathVector< 3 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity) | ug::StdLinConsistentGravity< refDim > | inlineprotected |
prepare_pyramid(MathVector< 3 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity) | ug::StdLinConsistentGravity< refDim > | inlineprotected |
prepare_quadrilateral(MathVector< 2 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity) | ug::StdLinConsistentGravity< refDim > | inlineprotected |
prepare_tetrahedron(MathVector< 3 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity) | ug::StdLinConsistentGravity< refDim > | inlineprotected |
prepare_triangle(MathVector< 2 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity) | ug::StdLinConsistentGravity< refDim > | inlineprotected |
StdLinConsistentGravity() | ug::StdLinConsistentGravity< refDim > | inline |