ug4
ug::StdLinConsistentGravity< refDim > Member List

This is the complete list of members for ug::StdLinConsistentGravity< refDim >, including all inherited members.

_X_ug::StdLinConsistentGravity< refDim >privatestatic
_Y_ug::StdLinConsistentGravity< refDim >privatestatic
_Z_ug::StdLinConsistentGravity< refDim >privatestatic
compute(MathVector< dim > &ConsistentGravity, const MathVector< refDim > &LocalCoord, const MathMatrix< dim, refDim > &JTInv, const MathVector< refDim > *vLocalGrad, const MathVector< refDim > *vConsGravity)ug::StdLinConsistentGravity< refDim >inline
m_nCoug::StdLinConsistentGravity< refDim >protected
prepare(MathVector< refDim > *vConsGravity, const int n_co, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity)ug::StdLinConsistentGravity< refDim >inline
prepare(MathVector< 1 > *vConsGravity, const int n_co, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity)ug::StdLinConsistentGravity< refDim >
prepare(MathVector< 2 > *vConsGravity, const int n_co, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity)ug::StdLinConsistentGravity< refDim >
prepare(MathVector< 3 > *vConsGravity, const int n_co, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity)ug::StdLinConsistentGravity< refDim >
prepare_edge(MathVector< 1 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity)ug::StdLinConsistentGravity< refDim >inlineprotected
prepare_hexahedron(MathVector< 3 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity)ug::StdLinConsistentGravity< refDim >inlineprotected
prepare_prism(MathVector< 3 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity)ug::StdLinConsistentGravity< refDim >inlineprotected
prepare_pyramid(MathVector< 3 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity)ug::StdLinConsistentGravity< refDim >inlineprotected
prepare_quadrilateral(MathVector< 2 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity)ug::StdLinConsistentGravity< refDim >inlineprotected
prepare_tetrahedron(MathVector< 3 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity)ug::StdLinConsistentGravity< refDim >inlineprotected
prepare_triangle(MathVector< 2 > *vConsGravity, const MathVector< dim > *vCorners, const number *vDensity, const MathVector< dim > &PhysicalGravity)ug::StdLinConsistentGravity< refDim >inlineprotected
StdLinConsistentGravity()ug::StdLinConsistentGravity< refDim >inline