ug4
prism_rules_impl.h
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1 /*
2  * Copyright (c) 2015: G-CSC, Goethe University Frankfurt
3  * Author: Sebastian Reiter
4  *
5  * This file is part of UG4.
6  *
7  * UG4 is free software: you can redistribute it and/or modify it under the
8  * terms of the GNU Lesser General Public License version 3 (as published by the
9  * Free Software Foundation) with the following additional attribution
10  * requirements (according to LGPL/GPL v3 §7):
11  *
12  * (1) The following notice must be displayed in the Appropriate Legal Notices
13  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14  *
15  * (2) The following notice must be displayed at a prominent place in the
16  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17  *
18  * (3) The following bibliography is recommended for citation and must be
19  * preserved in all covered files:
20  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21  * parallel geometric multigrid solver on hierarchically distributed grids.
22  * Computing and visualization in science 16, 4 (2013), 151-164"
23  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24  * flexible software system for simulating pde based models on high performance
25  * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26  *
27  * This program is distributed in the hope that it will be useful,
28  * but WITHOUT ANY WARRANTY; without even the implied warranty of
29  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30  * GNU Lesser General Public License for more details.
31  */
32 
33 #ifndef __H__UG_prism_rules_impl
34 #define __H__UG_prism_rules_impl
35 
36 #include "prism_rules.h"
37 #include "grid_object_ids.h"
38 
39 namespace ug{
40 namespace prism_rules{
41 
42 template <class TCmp>
43 int ConvertToTetrahedra(int* newIndsOut, TCmp cmp)
44 {
45 // The idea and implementation follows:
46 // Dompierre et al., "How to Subdivide Pyramids, Prisms and Hexahedra into Tetrahedra"
47 
48 // find the smallest index
49  int smallest = 0;
50  for(int i = 1; i < 6; ++i){
51  if(cmp(i, smallest))
52  smallest = i;
53  }
54 
55 // create a local ordering
56  static const int permutations [6][6] = {{0, 1, 2, 3, 4, 5},
57  {1, 2, 0, 4, 5, 3},
58  {2, 0, 1, 5, 3, 4},
59  {3, 5, 4, 0, 2, 1},
60  {4, 3, 5, 1, 0, 2},
61  {5, 4, 3, 2, 1, 0}};
62 
63  const int* I = permutations[smallest];
64 
65  int t0 = cmp(I[1], I[5]) ? I[1] : I[5];
66  int t1 = cmp(I[2], I[4]) ? I[2] : I[4];
67 
68  if(cmp(t0, t1)){
69  int i = 0;
70  newIndsOut[i++] = GOID_TETRAHEDRON;
71  newIndsOut[i++] = I[0]; newIndsOut[i++] = I[1];
72  newIndsOut[i++] = I[2]; newIndsOut[i++] = I[5];
73 
74  newIndsOut[i++] = GOID_TETRAHEDRON;
75  newIndsOut[i++] = I[0]; newIndsOut[i++] = I[1];
76  newIndsOut[i++] = I[5]; newIndsOut[i++] = I[4];
77 
78  newIndsOut[i++] = GOID_TETRAHEDRON;
79  newIndsOut[i++] = I[0]; newIndsOut[i++] = I[4];
80  newIndsOut[i++] = I[5]; newIndsOut[i++] = I[3];
81  return i;
82  }
83  else{
84  int i = 0;
85  newIndsOut[i++] = GOID_TETRAHEDRON;
86  newIndsOut[i++] = I[0]; newIndsOut[i++] = I[1];
87  newIndsOut[i++] = I[2]; newIndsOut[i++] = I[4];
88 
89  newIndsOut[i++] = GOID_TETRAHEDRON;
90  newIndsOut[i++] = I[0]; newIndsOut[i++] = I[4];
91  newIndsOut[i++] = I[2]; newIndsOut[i++] = I[5];
92 
93  newIndsOut[i++] = GOID_TETRAHEDRON;
94  newIndsOut[i++] = I[0]; newIndsOut[i++] = I[4];
95  newIndsOut[i++] = I[5]; newIndsOut[i++] = I[3];
96  return i;
97  }
98 }
99 
100 }// end of namespace
101 }// end of namespace
102 
103 #endif //__H__UG_prism_rules_impl
int ConvertToTetrahedra(int *newIndsOut, TCmp cmp)
fills an array of integers describing tetrahedra that shall replace the prism
Definition: prism_rules_impl.h:43
the ug namespace
@ GOID_TETRAHEDRON
Definition: grid_object_ids.h:43