ug4
subset_callbacks.h
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1 /*
2  * Copyright (c) 2015: G-CSC, Goethe University Frankfurt
3  * Author: Sebastian Reiter
4  *
5  * This file is part of UG4.
6  *
7  * UG4 is free software: you can redistribute it and/or modify it under the
8  * terms of the GNU Lesser General Public License version 3 (as published by the
9  * Free Software Foundation) with the following additional attribution
10  * requirements (according to LGPL/GPL v3 §7):
11  *
12  * (1) The following notice must be displayed in the Appropriate Legal Notices
13  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14  *
15  * (2) The following notice must be displayed at a prominent place in the
16  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17  *
18  * (3) The following bibliography is recommended for citation and must be
19  * preserved in all covered files:
20  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21  * parallel geometric multigrid solver on hierarchically distributed grids.
22  * Computing and visualization in science 16, 4 (2013), 151-164"
23  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24  * flexible software system for simulating pde based models on high performance
25  * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26  *
27  * This program is distributed in the hope that it will be useful,
28  * but WITHOUT ANY WARRANTY; without even the implied warranty of
29  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30  * GNU Lesser General Public License for more details.
31  */
32 
33 #ifndef __H__UG_subset_callbacks
34 #define __H__UG_subset_callbacks
35 
38 
39 namespace ug{
40 
46 {
47  public:
48  IsInSubset(const ISubsetHandler& sh, int subsetIndex) :
49  m_sh(sh),
50  m_si(subsetIndex) {}
51 
52  bool operator() (Vertex* v) const {return callback(v);}
53  bool operator() (Edge* e) const {return callback(e);}
54  bool operator() (Face* f) const {return callback(f);}
55  bool operator() (Volume* v) const {return callback(v);}
56 
57  private:
58  template <class TElem>
59  bool callback(TElem* e) const {return m_sh.get_subset_index(e) == m_si;}
60 
61  private:
63  int m_si;
64 };
65 
68 {
69  public:
70  IsNotInSubset(const ISubsetHandler& sh, int subsetIndex) :
71  m_sh(sh),
72  m_si(subsetIndex) {}
73 
74  bool operator() (Vertex* v) const {return callback(v);}
75  bool operator() (Edge* e) const {return callback(e);}
76  bool operator() (Face* f) const {return callback(f);}
77  bool operator() (Volume* v) const {return callback(v);}
78 
79  private:
80  template <class TElem>
81  bool callback(TElem* e) const {return m_sh.get_subset_index(e) != m_si;}
82 
83  private:
85  int m_si;
86 };
87  //lib_grid_element_callbacks
89 
90 }// end of namespace
91 
92 #endif //__H__UG_subset_callbacks
Base-class for edges.
Definition: grid_base_objects.h:397
Definition: element_callback_interface.h:40
Faces are 2-dimensional objects.
Definition: grid_base_objects.h:510
Definition: subset_handler_interface.h:223
int get_subset_index(GridObject *elem) const
Definition: subset_handler_interface.cpp:560
Element callback that returns true, if an element is contained in a subset.
Definition: subset_callbacks.h:46
bool callback(TElem *e) const
Definition: subset_callbacks.h:59
int m_si
Definition: subset_callbacks.h:63
IsInSubset(const ISubsetHandler &sh, int subsetIndex)
Definition: subset_callbacks.h:48
const ISubsetHandler & m_sh
Definition: subset_callbacks.h:62
bool operator()(Vertex *v) const
Definition: subset_callbacks.h:52
Element callback that returns true, if an element is not contained in a subset.
Definition: subset_callbacks.h:68
int m_si
Definition: subset_callbacks.h:85
bool operator()(Vertex *v) const
Definition: subset_callbacks.h:74
const ISubsetHandler & m_sh
Definition: subset_callbacks.h:84
bool callback(TElem *e) const
Definition: subset_callbacks.h:81
IsNotInSubset(const ISubsetHandler &sh, int subsetIndex)
Definition: subset_callbacks.h:70
Base-class for all vertex-types.
Definition: grid_base_objects.h:231
Volumes are 3-dimensional objects.
Definition: grid_base_objects.h:754
the ug namespace