ug4
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The higher the volume, the higher the weight when anisotropic refinement is used... More...
#include <load_balancer_util.h>
Public Types | |
typedef GeomObjBaseTypeByDim< dim >::base_obj_type | elem_t |
typedef Attachment< MathVector< dim > > | position_attachment_t |
Public Member Functions | |
AnisotropicBalanceWeights () | |
virtual number | get_weight (Edge *e) |
virtual number | get_weight (Face *e) |
virtual number | get_weight (Vertex *e) |
virtual number | get_weight (Volume *e) |
virtual void | refresh_weights (int baseLevel) |
virtual void | set_grid (MultiGrid *mg, Attachment< MathVector< dim > > aPos) |
virtual void | set_weight_factor (number weightFactor) |
virtual number | weight_factor () const |
virtual | ~AnisotropicBalanceWeights () |
Public Member Functions inherited from ug::IBalanceWeights | |
virtual number | get_refined_weight (Edge *e) |
virtual number | get_refined_weight (Face *e) |
todo: use a more sophisticated implementation More... | |
virtual number | get_refined_weight (Vertex *e) |
virtual number | get_refined_weight (Volume *e) |
todo: use a more sophisticated implementation More... | |
virtual bool | has_level_offsets () |
virtual | ~IBalanceWeights () |
virtual bool | consider_in_level_above (Vertex *) |
Relative indicator in which level the specifed elements should be partitioned. More... | |
virtual bool | consider_in_level_above (Edge *) |
Relative indicator in which level the specifed elements should be partitioned. More... | |
virtual bool | consider_in_level_above (Face *) |
Relative indicator in which level the specifed elements should be partitioned. More... | |
virtual bool | consider_in_level_above (Volume *) |
Relative indicator in which level the specifed elements should be partitioned. More... | |
Private Member Functions | |
number | get_weight_impl (elem_t *e) |
number | get_weight_impl (GridObject *e) |
Private Attributes | |
Grid::VertexAttachmentAccessor< position_attachment_t > | m_aaPos |
number | m_weightFactor |
The higher the volume, the higher the weight when anisotropic refinement is used...
typedef GeomObjBaseTypeByDim<dim>::base_obj_type ug::AnisotropicBalanceWeights< dim >::elem_t |
typedef Attachment<MathVector<dim> > ug::AnisotropicBalanceWeights< dim >::position_attachment_t |
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inline |
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inlinevirtual |
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inlinevirtual |
Reimplemented from ug::IBalanceWeights.
References ug::AnisotropicBalanceWeights< dim >::get_weight_impl().
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inlinevirtual |
Reimplemented from ug::IBalanceWeights.
References ug::AnisotropicBalanceWeights< dim >::get_weight_impl().
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inlinevirtual |
Reimplemented from ug::IBalanceWeights.
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inlinevirtual |
Reimplemented from ug::IBalanceWeights.
References ug::AnisotropicBalanceWeights< dim >::get_weight_impl().
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inlineprivate |
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inlineprivate |
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inlinevirtual |
Reimplemented from ug::IBalanceWeights.
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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private |
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private |