ug4
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only used to initialize a quadrilateral. for all other tasks you should use FaceDescriptor. More...
#include <grid_objects_2d.h>
Public Member Functions | |
uint | num_vertices () const |
QuadrilateralDescriptor () | |
QuadrilateralDescriptor (const QuadrilateralDescriptor &qd) | |
QuadrilateralDescriptor (Vertex *v1, Vertex *v2, Vertex *v3, Vertex *v4) | |
void | set_vertex (uint index, Vertex *v) |
Vertex * | vertex (size_t index) const |
Protected Attributes | |
Vertex * | m_vertex [4] |
only used to initialize a quadrilateral. for all other tasks you should use FaceDescriptor.
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inline |
ug::QuadrilateralDescriptor::QuadrilateralDescriptor | ( | const QuadrilateralDescriptor & | qd | ) |
References vertex().
ug::QuadrilateralDescriptor::QuadrilateralDescriptor | ( | Vertex * | v1, |
Vertex * | v2, | ||
Vertex * | v3, | ||
Vertex * | v4 | ||
) |
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inline |
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inline |
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protected |