ug4
grid_adaption.h
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1 /*
2  * Copyright (c) 2010-2015: G-CSC, Goethe University Frankfurt
3  * Author: Sebastian Reiter
4  *
5  * This file is part of UG4.
6  *
7  * UG4 is free software: you can redistribute it and/or modify it under the
8  * terms of the GNU Lesser General Public License version 3 (as published by the
9  * Free Software Foundation) with the following additional attribution
10  * requirements (according to LGPL/GPL v3 §7):
11  *
12  * (1) The following notice must be displayed in the Appropriate Legal Notices
13  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14  *
15  * (2) The following notice must be displayed at a prominent place in the
16  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17  *
18  * (3) The following bibliography is recommended for citation and must be
19  * preserved in all covered files:
20  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21  * parallel geometric multigrid solver on hierarchically distributed grids.
22  * Computing and visualization in science 16, 4 (2013), 151-164"
23  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24  * flexible software system for simulating pde based models on high performance
25  * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26  *
27  * This program is distributed in the hope that it will be useful,
28  * but WITHOUT ANY WARRANTY; without even the implied warranty of
29  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30  * GNU Lesser General Public License for more details.
31  */
32 
33 #ifndef __H__LIB_GRID__GRID_ADAPTION__
34 #define __H__LIB_GRID__GRID_ADAPTION__
35 
36 #include <vector>
37 #include "lib_grid/lg_base.h"
38 
39 namespace ug
40 {
41 
44 
47 
72 bool AdaptSurfaceGridToCylinder(Selector& selOut, Grid& grid,
73  Vertex* vrtCenter, const vector3& normal,
74  number radius, number rimSnapThreshold, AInt& aInt,
75  APosition& aPos = aPosition);
76 
79 
91 bool AdaptSurfaceGridToCylinder(Selector& selOut, Grid& grid,
92  Vertex* vrtCenter, const vector3& normal,
93  number radius, number rimSnapThreshold,
94  APosition& aPos = aPosition);
95 
97 
98 }// end of namespace
99 
100 #endif
bool AdaptSurfaceGridToCylinder(Selector &selOut, Grid &grid, Vertex *vrtCenter, const vector3 &normal, number radius, number rimSnapThreshold, AInt &aInt, APosition &aPos)
Performs local remeshing so that the grid is adapted to the given cylinder.
Definition: grid_adaption.cpp:46
double number
Definition: types.h:124
MathVector< 3, number > vector3
a 3d vector
Definition: ugmath_types.h:72
the ug namespace
Attachment< int > AInt
Definition: common_attachments.h:55
APosition3 APosition
Definition: common_attachments.h:76
APosition aPosition("position", true)
The standard 3d position type.
Definition: common_attachments.h:84