#include <vector>
#include "lib_grid/lg_base.h"
Go to the source code of this file.
|
bool | ug::AdaptSurfaceGridToCylinder (Selector &selOut, Grid &grid, Vertex *vrtCenter, const vector3 &normal, number radius, number rimSnapThreshold, AInt &aInt, APosition &aPos=aPosition) |
| Performs local remeshing so that the grid is adapted to the given cylinder. More...
|
|
bool | ug::AdaptSurfaceGridToCylinder (Selector &selOut, Grid &grid, Vertex *vrtCenter, const vector3 &normal, number radius, number rimSnapThreshold, APosition &aPos=aPosition) |
| Performs local remeshing so that the grid is adapted to the given cylinder. More...
|
|