Loading [MathJax]/extensions/tex2jax.js
ug4
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
icosahedron.h
Go to the documentation of this file.
1/*
2 * Copyright (c) 2012-2015: G-CSC, Goethe University Frankfurt
3 * Author: Sebastian Reiter
4 *
5 * This file is part of UG4.
6 *
7 * UG4 is free software: you can redistribute it and/or modify it under the
8 * terms of the GNU Lesser General Public License version 3 (as published by the
9 * Free Software Foundation) with the following additional attribution
10 * requirements (according to LGPL/GPL v3 §7):
11 *
12 * (1) The following notice must be displayed in the Appropriate Legal Notices
13 * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 *
15 * (2) The following notice must be displayed at a prominent place in the
16 * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 *
18 * (3) The following bibliography is recommended for citation and must be
19 * preserved in all covered files:
20 * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 * parallel geometric multigrid solver on hierarchically distributed grids.
22 * Computing and visualization in science 16, 4 (2013), 151-164"
23 * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 * flexible software system for simulating pde based models on high performance
25 * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 *
27 * This program is distributed in the hope that it will be useful,
28 * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 * GNU Lesser General Public License for more details.
31 */
32
33#ifndef __H__UG__icosahedron__
34#define __H__UG__icosahedron__
35
36#include "lib_grid/lg_base.h"
37
38namespace ug
39{
40
42void GenerateIcosahedron(Grid& grid, const vector3& center,
43 number radius, AVector3& aPos);
44
46
57void GenerateIcosphere(Grid& grid, const vector3& center, number radius,
58 int numRefinements, AVector3& aPos, Selector* psel = NULL);
59
61
69void GenerateIcosphere( std::vector<vector3>& trisOut,
70 const vector3& center,
71 number radius,
72 size_t refinements);
73}// end of namespace
74
75#endif
double number
Definition types.h:124
MathVector< 3, number > vector3
a 3d vector
Definition ugmath_types.h:72
the ug namespace
void GenerateIcosphere(Grid &grid, const vector3 &center, number radius, int numRefinements, AVector3 &aPos, Selector *psel)
Creates a ico-sphere by repeatedly refining an icosahedron.
Definition icosahedron.cpp:78
void GenerateIcosahedron(Grid &grid, const vector3 &center, number radius, AVector3 &aPos)
Creates an Icosahedron.
Definition icosahedron.cpp:40
Attachment< vector3 > AVector3
Definition common_attachments.h:62