ug4
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#include "common/types.h"
Go to the source code of this file.
Functions | |
void | AdjustNearestPoints (number A1x, number A1y, number A1z, number Lax, number Lay, number Laz, number B1x, number B1y, number B1z, number Lbx, number Lby, number Lbz, number epsilon_squared, number s, number t, number &PointOnSegAx, number &PointOnSegAy, number &PointOnSegAz, number &PointOnSegBx, number &PointOnSegBy, number &PointOnSegBz) |
void | FindNearestPointOfParallelLineSegments (number A1x, number A1y, number A1z, number A2x, number A2y, number A2z, number Lax, number Lay, number Laz, number B1x, number B1y, number B1z, number B2x, number B2y, number B2z, number Lbx, number Lby, number Lbz, bool infinite_lines, number epsilon_squared, number &PointOnSegAx, number &PointOnSegAy, number &PointOnSegAz, number &PointOnSegBx, number &PointOnSegBy, number &PointOnSegBz) |
void | FindNearestPointOnLineSegment (const number A1x, const number A1y, const number A1z, const number Lx, const number Ly, const number Lz, const number Bx, const number By, const number Bz, bool infinite_line, number epsilon_squared, number &NearestPointX, number &NearestPointY, number &NearestPointZ, number ¶meter) |
void | IntersectLineSegments (const number A1x, const number A1y, const number A1z, const number A2x, const number A2y, const number A2z, const number B1x, const number B1y, const number B1z, const number B2x, const number B2y, const number B2z, bool infinite_lines, number epsilon, number &PointOnSegAx, number &PointOnSegAy, number &PointOnSegAz, number &PointOnSegBx, number &PointOnSegBy, number &PointOnSegBz, number &NearestPointX, number &NearestPointY, number &NearestPointZ, number &NearestVectorX, number &NearestVectorY, number &NearestVectorZ, bool &true_intersection) |