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ug4
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#include <stdarg.h>#include <string>#include "registry/registry.h"#include "externals/lua/lua.h"#include "lua_util.h"#include "common/common.h"#include "common/math/ugmath.h"#include "lib_disc/spatial_disc/user_data/user_data.h"#include "lib_disc/spatial_disc/user_data/std_glob_pos_data.h"#include "lib_disc/spatial_disc/user_data/user_function.h"#include "lib_disc/spatial_disc/user_data/linker/linker.h"#include "lua_traits.h"#include "bindings/lua/lua_function_handle.h"#include "lua_user_data_impl.h"Go to the source code of this file.
Classes | |
| class | ug::LuaFunction< TData, TDataIn > |
| class | ug::LuaUserData< TData, dim, TRet > |
| provides data specified in the lua script More... | |
| class | ug::LuaUserDataFactory< TData, dim, TRet > |
| Factory providing LuaUserData. More... | |
| class | ug::LuaUserFunction< TData, dim, TDataIn > |
| maps several data values to an output data value using a lua callback More... | |
| class | ug::LuaUserNumberNumberFunction |
| this class maps a scalar value an output scalar value using a lua callback More... | |
Namespaces | |
| namespace | ug |
| the ug namespace | |
| namespace | ug::bridge |
Functions | |
| bool | ug::CheckLuaCallbackName (const char *name) |
| returns true if callback exists | |
| void | ug::bridge::RegisterLuaUserData (Registry ®, std::string grp) |