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object.h
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1/*
2 * Copyright (c) 2007-2015: Sebastian Reiter
3 * Author: Sebastian Reiter
4 *
5 * This file is part of UG4.
6 *
7 * UG4 is free software: you can redistribute it and/or modify it under the
8 * terms of the GNU Lesser General Public License version 3 (as published by the
9 * Free Software Foundation) with the following additional attribution
10 * requirements (according to LGPL/GPL v3 §7):
11 *
12 * (1) The following notice must be displayed in the Appropriate Legal Notices
13 * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 *
15 * (2) The following notice must be displayed at a prominent place in the
16 * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 *
18 * (3) The following bibliography is recommended for citation and must be
19 * preserved in all covered files:
20 * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 * parallel geometric multigrid solver on hierarchically distributed grids.
22 * Computing and visualization in science 16, 4 (2013), 151-164"
23 * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 * flexible software system for simulating pde based models on high performance
25 * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 *
27 * This program is distributed in the hope that it will be useful,
28 * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 * GNU Lesser General Public License for more details.
31 */
32
33#ifndef __H__UG__NODE_TREE__OBJECT__
34#define __H__UG__NODE_TREE__OBJECT__
35
36namespace ug{
37namespace node_tree
38{
39
41// Object-Codes
60
61
63// Object
65
69class Object
70{
71 public:
72 virtual ~Object() {}
73
74 inline unsigned int getObjectCode() {return m_objectCode;}
75
76 protected:
77 Object() {};
78 Object(const Object& obj) {};
79
80 protected:
81 unsigned int m_objectCode;
82
83};
84
85}// end of namespace node_tree
86}// end of namespace ug
87
88#endif
An Object serves as the base-class for most of the polymorphic node-tree objects.
Definition object.h:70
unsigned int m_objectCode
Definition object.h:81
Object(const Object &obj)
Definition object.h:78
Object()
Definition object.h:77
unsigned int getObjectCode()
Definition object.h:74
virtual ~Object()
Definition object.h:72
ObjectCode
ids associated with objects. Values shouldn't be unnessesarily high.
Definition object.h:44
@ OC_BOXED_GROUP_NODE
Definition object.h:50
@ OC_COLLISION_TREE_ROOT_NODE
Definition object.h:51
@ OC_COLLISION_TRIANGLES_NODE
Definition object.h:53
@ OC_COLLISION_EDGES_NODE
Definition object.h:52
@ OC_CUSTOM_OBJECT
Definition object.h:58
@ OC_NODE
Definition object.h:48
@ OC_GROUP_NODE
Definition object.h:49
@ OC_OBJECT
Definition object.h:46
@ OC_NODES_END
Definition object.h:55
@ OC_INVALID
Definition object.h:45
the ug namespace