ug4
object.h
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1 /*
2  * Copyright (c) 2007-2015: Sebastian Reiter
3  * Author: Sebastian Reiter
4  *
5  * This file is part of UG4.
6  *
7  * UG4 is free software: you can redistribute it and/or modify it under the
8  * terms of the GNU Lesser General Public License version 3 (as published by the
9  * Free Software Foundation) with the following additional attribution
10  * requirements (according to LGPL/GPL v3 §7):
11  *
12  * (1) The following notice must be displayed in the Appropriate Legal Notices
13  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14  *
15  * (2) The following notice must be displayed at a prominent place in the
16  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17  *
18  * (3) The following bibliography is recommended for citation and must be
19  * preserved in all covered files:
20  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21  * parallel geometric multigrid solver on hierarchically distributed grids.
22  * Computing and visualization in science 16, 4 (2013), 151-164"
23  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24  * flexible software system for simulating pde based models on high performance
25  * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26  *
27  * This program is distributed in the hope that it will be useful,
28  * but WITHOUT ANY WARRANTY; without even the implied warranty of
29  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30  * GNU Lesser General Public License for more details.
31  */
32 
33 #ifndef __H__UG__NODE_TREE__OBJECT__
34 #define __H__UG__NODE_TREE__OBJECT__
35 
36 namespace ug{
37 namespace node_tree
38 {
39 
41 // Object-Codes
44 {
45  OC_INVALID = 0xFFFFFFFF,
46  OC_OBJECT = 0,
47 // nodes
48  OC_NODE = 1,
54 
56 
57 // custom objects
59 };
60 
61 
63 // Object
65 
69 class Object
70 {
71  public:
72  virtual ~Object() {}
73 
74  inline unsigned int getObjectCode() {return m_objectCode;}
75 
76  protected:
77  Object() {};
78  Object(const Object& obj) {};
79 
80  protected:
81  unsigned int m_objectCode;
82 
83 };
84 
85 }// end of namespace node_tree
86 }// end of namespace ug
87 
88 #endif
An Object serves as the base-class for most of the polymorphic node-tree objects.
Definition: object.h:70
unsigned int m_objectCode
Definition: object.h:78
Object(const Object &obj)
Definition: object.h:78
Object()
Definition: object.h:77
unsigned int getObjectCode()
Definition: object.h:74
virtual ~Object()
Definition: object.h:72
ObjectCode
ids associated with objects. Values shouldn't be unnessesarily high.
Definition: object.h:44
@ OC_BOXED_GROUP_NODE
Definition: object.h:50
@ OC_COLLISION_TREE_ROOT_NODE
Definition: object.h:51
@ OC_COLLISION_TRIANGLES_NODE
Definition: object.h:53
@ OC_COLLISION_EDGES_NODE
Definition: object.h:52
@ OC_CUSTOM_OBJECT
Definition: object.h:58
@ OC_NODE
Definition: object.h:48
@ OC_GROUP_NODE
Definition: object.h:49
@ OC_OBJECT
Definition: object.h:46
@ OC_NODES_END
Definition: object.h:55
@ OC_INVALID
Definition: object.h:45
the ug namespace