33 #ifndef __H__UG__NODE_TREE__OBJECT__
34 #define __H__UG__NODE_TREE__OBJECT__
An Object serves as the base-class for most of the polymorphic node-tree objects.
Definition: object.h:70
unsigned int m_objectCode
Definition: object.h:78
Object(const Object &obj)
Definition: object.h:78
Object()
Definition: object.h:77
unsigned int getObjectCode()
Definition: object.h:74
virtual ~Object()
Definition: object.h:72
ObjectCode
ids associated with objects. Values shouldn't be unnessesarily high.
Definition: object.h:44
@ OC_BOXED_GROUP_NODE
Definition: object.h:50
@ OC_COLLISION_TREE_ROOT_NODE
Definition: object.h:51
@ OC_COLLISION_TRIANGLES_NODE
Definition: object.h:53
@ OC_COLLISION_EDGES_NODE
Definition: object.h:52
@ OC_CUSTOM_OBJECT
Definition: object.h:58
@ OC_NODE
Definition: object.h:48
@ OC_GROUP_NODE
Definition: object.h:49
@ OC_OBJECT
Definition: object.h:46
@ OC_NODES_END
Definition: object.h:55
@ OC_INVALID
Definition: object.h:45