Registry
ug4Bridge::lua Namespace Reference

Functions

void breakpoint (const char *unnamed, int unnamed)
 
void DebugBacktrace (int unnamed)
 
void print_breakpoints ()
 
void ProfileLUA (bool unnamed)
 
bool ug_load_script (const char *unnamed)
 ONLY IF ALL CORES INVOLVED! Loads and parses a script and returns whether it succeeded. More...
 
bool ug_load_script_single (const char *unnamed)
 Loads and parses a script and returns whether it succeeded. More...
 

Function Documentation

◆ breakpoint()

void ug4Bridge::lua::breakpoint ( const char *  unnamed,
int  unnamed 
)
Parameters
[in]unnamed
[in]unnamed

◆ DebugBacktrace()

void ug4Bridge::lua::DebugBacktrace ( int  unnamed)
Parameters
[in]unnamed

◆ print_breakpoints()

void ug4Bridge::lua::print_breakpoints ( )

◆ ProfileLUA()

void ug4Bridge::lua::ProfileLUA ( bool  unnamed)
Parameters
[in]unnamed

◆ ug_load_script()

bool ug4Bridge::lua::ug_load_script ( const char *  unnamed)

ONLY IF ALL CORES INVOLVED! Loads and parses a script and returns whether it succeeded.

Parameters
[in]unnamed
Returns
success

◆ ug_load_script_single()

bool ug4Bridge::lua::ug_load_script_single ( const char *  unnamed)

Loads and parses a script and returns whether it succeeded.

Parameters
[in]unnamed
Returns
success