Go to the source code of this file.
|
| SPCollisionTreeRootNode | ug::node_tree::CreateOctree (vector3 *points, size_t numPoints, int *elemInds, size_t numElemInds, int numIndsPerElem, CollisionElementID *elemIDs, int maxDepth, int elemThreshold, bool bLoose) |
| | Creates an Octree from a list of elements.
|
| |
| void | ug::node_tree::CreateSubOctrees (BoxedGroupNode *parentNode, vector3 *points, size_t numPoints, int *elemInds, size_t numElemInds, int numIndsPerElem, CollisionElementID *elemIDs, int maxDepth, int elemThreshold, bool bLoose) |
| | Creates sub-trees of an Octree.
|
| |