◆ LuaTableHandle_()
| ug::impl::LuaTableHandle_::LuaTableHandle_ |
( |
lua_State * |
L, |
|
|
int |
index |
|
) |
| |
◆ ~LuaTableHandle_()
| ug::impl::LuaTableHandle_::~LuaTableHandle_ |
( |
| ) |
|
◆ attach()
◆ detach()
◆ get() [1/2]
| ug::Variant ug::impl::LuaTableHandle_::get |
( |
int const & |
key | ) |
const |
|
inline |
◆ get() [2/2]
| ug::Variant ug::impl::LuaTableHandle_::get |
( |
std::string const & |
key | ) |
const |
|
inline |
◆ operator!=()
| bool ug::impl::LuaTableHandle_::operator!= |
( |
LuaTableHandle_ const & |
o | ) |
const |
|
inline |
◆ operator==()
| bool ug::impl::LuaTableHandle_::operator== |
( |
LuaTableHandle_ const & |
o | ) |
const |
|
inline |
◆ size()
| size_t ug::impl::LuaTableHandle_::size |
( |
| ) |
const |
|
inline |
◆ _attach_count
| int ug::impl::LuaTableHandle_::_attach_count {0} |
|
private |
◆ _index
| int ug::impl::LuaTableHandle_::_index {0} |
◆ _L
| lua_State* ug::impl::LuaTableHandle_::_L {nullptr} |
◆ _ref
| int ug::impl::LuaTableHandle_::_ref {0} |
The documentation for this struct was generated from the following file: