add_triangle(int ind1, int ind2, int ind3) | ug::node_tree::CollisionTrianglesNode | virtual |
add_triangle(int ind1, int ind2, int ind3, CollisionElementID triID) | ug::node_tree::CollisionTrianglesNode | virtual |
add_triangles(int *pIndices, size_t numTris) | ug::node_tree::CollisionTrianglesNode | virtual |
add_triangles(int *pIndices, CollisionElementID *pTriIDs, size_t numTris) | ug::node_tree::CollisionTrianglesNode | virtual |
CollisionTrianglesNode() | ug::node_tree::CollisionTrianglesNode | protected |
create() | ug::node_tree::CollisionTrianglesNode | static |
get_triangle(size_t index, int &ind1Out, int &ind2Out, int &ind3Out) const | ug::node_tree::CollisionTrianglesNode | virtual |
get_triangle_id(size_t triInd) | ug::node_tree::CollisionTrianglesNode | virtual |
get_triangles() const | ug::node_tree::CollisionTrianglesNode | virtual |
getObjectCode() | ug::node_tree::Object | inline |
IDVec typedef | ug::node_tree::CollisionTrianglesNode | protected |
IndexVec typedef | ug::node_tree::CollisionTrianglesNode | protected |
m_bTriangleIDsSupplied | ug::node_tree::CollisionTrianglesNode | protected |
m_objectCode | ug::node_tree::Object | protected |
m_vTriIDs | ug::node_tree::CollisionTrianglesNode | protected |
m_vTris | ug::node_tree::CollisionTrianglesNode | protected |
Node() | ug::node_tree::Node | inlineprotected |
num_triangles() const | ug::node_tree::CollisionTrianglesNode | virtual |
Object() | ug::node_tree::Object | inlineprotected |
Object(const Object &obj) | ug::node_tree::Object | inlineprotected |
set_triangle_id(size_t triInd, CollisionElementID triID) | ug::node_tree::CollisionTrianglesNode | virtual |
~CollisionTrianglesNode() | ug::node_tree::CollisionTrianglesNode | virtual |
~Node() | ug::node_tree::Node | inlinevirtual |
~Object() | ug::node_tree::Object | inlinevirtual |