| add_triangle(int ind1, int ind2, int ind3) | ug::node_tree::CollisionTrianglesNode | virtual |
| add_triangle(int ind1, int ind2, int ind3, CollisionElementID triID) | ug::node_tree::CollisionTrianglesNode | virtual |
| add_triangles(int *pIndices, size_t numTris) | ug::node_tree::CollisionTrianglesNode | virtual |
| add_triangles(int *pIndices, CollisionElementID *pTriIDs, size_t numTris) | ug::node_tree::CollisionTrianglesNode | virtual |
| CollisionTrianglesNode() | ug::node_tree::CollisionTrianglesNode | protected |
| create() | ug::node_tree::CollisionTrianglesNode | static |
| get_triangle(size_t index, int &ind1Out, int &ind2Out, int &ind3Out) const | ug::node_tree::CollisionTrianglesNode | virtual |
| get_triangle_id(size_t triInd) | ug::node_tree::CollisionTrianglesNode | virtual |
| get_triangles() const | ug::node_tree::CollisionTrianglesNode | virtual |
| getObjectCode() | ug::node_tree::Object | inline |
| IDVec typedef | ug::node_tree::CollisionTrianglesNode | protected |
| IndexVec typedef | ug::node_tree::CollisionTrianglesNode | protected |
| m_bTriangleIDsSupplied | ug::node_tree::CollisionTrianglesNode | protected |
| m_objectCode | ug::node_tree::Object | protected |
| m_vTriIDs | ug::node_tree::CollisionTrianglesNode | protected |
| m_vTris | ug::node_tree::CollisionTrianglesNode | protected |
| Node() | ug::node_tree::Node | inlineprotected |
| num_triangles() const | ug::node_tree::CollisionTrianglesNode | virtual |
| Object() | ug::node_tree::Object | inlineprotected |
| Object(const Object &obj) | ug::node_tree::Object | inlineprotected |
| set_triangle_id(size_t triInd, CollisionElementID triID) | ug::node_tree::CollisionTrianglesNode | virtual |
| ~CollisionTrianglesNode() | ug::node_tree::CollisionTrianglesNode | virtual |
| ~Node() | ug::node_tree::Node | inlinevirtual |
| ~Object() | ug::node_tree::Object | inlinevirtual |