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ug4
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Nodes serve as base-objects for items of wich a scene-graph consists. More...
#include <node.h>
Inheritance diagram for ug::node_tree::Node:Public Member Functions | |
| virtual | ~Node () |
Public Member Functions inherited from ug::node_tree::Object | |
| unsigned int | getObjectCode () |
| virtual | ~Object () |
Protected Member Functions | |
| Node () | |
Protected Member Functions inherited from ug::node_tree::Object | |
| Object () | |
| Object (const Object &obj) | |
Friends | |
| class | Traverser |
Additional Inherited Members | |
Protected Attributes inherited from ug::node_tree::Object | |
| unsigned int | m_objectCode |
Nodes serve as base-objects for items of wich a scene-graph consists.
Nodes can not be directly instanced. Derivatives of Node should feature a static create() function, through wich the user can recieve an instance (encapsulated by the smart pointer SPNode). This concept should be shared by all derived nodes.
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inlinevirtual |
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inlineprotected |
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friend |