ug4
|
Nodes serve as base-objects for items of wich a scene-graph consists. More...
#include <node.h>
Public Member Functions | |
virtual | ~Node () |
Public Member Functions inherited from ug::node_tree::Object | |
unsigned int | getObjectCode () |
virtual | ~Object () |
Protected Member Functions | |
Node () | |
Protected Member Functions inherited from ug::node_tree::Object | |
Object () | |
Object (const Object &obj) | |
Friends | |
class | Traverser |
Additional Inherited Members | |
Protected Attributes inherited from ug::node_tree::Object | |
unsigned int | m_objectCode |
Nodes serve as base-objects for items of wich a scene-graph consists.
Nodes can not be directly instanced. Derivatives of Node should feature a static create() function, through wich the user can recieve an instance (encapsulated by the smart pointer SPNode). This concept should be shared by all derived nodes.
|
inlinevirtual |
|
inlineprotected |
|
friend |