ug4
ug::node_tree::Node Class Reference

Nodes serve as base-objects for items of wich a scene-graph consists. More...

#include <node.h>

+ Inheritance diagram for ug::node_tree::Node:

Public Member Functions

virtual ~Node ()
 
- Public Member Functions inherited from ug::node_tree::Object
unsigned int getObjectCode ()
 
virtual ~Object ()
 

Protected Member Functions

 Node ()
 
- Protected Member Functions inherited from ug::node_tree::Object
 Object ()
 
 Object (const Object &obj)
 

Friends

class Traverser
 

Additional Inherited Members

- Protected Attributes inherited from ug::node_tree::Object
unsigned int m_objectCode
 

Detailed Description

Nodes serve as base-objects for items of wich a scene-graph consists.

Nodes can not be directly instanced. Derivatives of Node should feature a static create() function, through wich the user can recieve an instance (encapsulated by the smart pointer SPNode). This concept should be shared by all derived nodes.

Constructor & Destructor Documentation

◆ ~Node()

virtual ug::node_tree::Node::~Node ( )
inlinevirtual

◆ Node()

ug::node_tree::Node::Node ( )
inlineprotected

Friends And Related Function Documentation

◆ Traverser

friend class Traverser
friend

The documentation for this class was generated from the following file: