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collision_triangles_node.h
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1/*
2 * Copyright (c) 2010-2015: G-CSC, Goethe University Frankfurt
3 * Author: Sebastian Reiter
4 *
5 * This file is part of UG4.
6 *
7 * UG4 is free software: you can redistribute it and/or modify it under the
8 * terms of the GNU Lesser General Public License version 3 (as published by the
9 * Free Software Foundation) with the following additional attribution
10 * requirements (according to LGPL/GPL v3 §7):
11 *
12 * (1) The following notice must be displayed in the Appropriate Legal Notices
13 * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 *
15 * (2) The following notice must be displayed at a prominent place in the
16 * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 *
18 * (3) The following bibliography is recommended for citation and must be
19 * preserved in all covered files:
20 * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 * parallel geometric multigrid solver on hierarchically distributed grids.
22 * Computing and visualization in science 16, 4 (2013), 151-164"
23 * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 * flexible software system for simulating pde based models on high performance
25 * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 *
27 * This program is distributed in the hope that it will be useful,
28 * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 * GNU Lesser General Public License for more details.
31 */
32
33#ifndef __H__UG__NODE_TREE__COLLSISION_TRIANGLES_NODE__
34#define __H__UG__NODE_TREE__COLLSISION_TRIANGLES_NODE__
35
36#include <vector>
37#include "node.h"
39
40namespace ug{
41namespace node_tree
42{
43class CollisionTrianglesNode;
44
48
50// CollisionTrianglesNode
52
61{
62 public:
64
66
67 virtual void add_triangle(int ind1, int ind2, int ind3);
68 virtual void add_triangle(int ind1, int ind2, int ind3,
69 CollisionElementID triID);
70
72 virtual void add_triangles(int* pIndices, size_t numTris);
73
75 virtual void add_triangles(int* pIndices,
76 CollisionElementID* pTriIDs,
77 size_t numTris);
78
79 virtual size_t num_triangles() const;
80
81 virtual void get_triangle(size_t index, int& ind1Out,
82 int& ind2Out, int& ind3Out) const;
83
84 virtual const int* get_triangles() const;
85
86 virtual void set_triangle_id(size_t triInd,
87 CollisionElementID triID);
88
90 virtual CollisionElementID get_triangle_id(size_t triInd);
91
92 protected:
94
95 protected:
96 typedef std::vector<int> IndexVec;
97 typedef std::vector<CollisionElementID> IDVec;
98
101
103};
104
105}// end of namespace node_tree
106}// end of namespace ug
107
108#endif
Definition smart_pointer.h:108
holds index tuples defining triangles.
Definition collision_triangles_node.h:61
virtual void set_triangle_id(size_t triInd, CollisionElementID triID)
Definition collision_triangles_node.cpp:168
static SPCollisionTrianglesNode create()
Definition collision_triangles_node.cpp:40
std::vector< CollisionElementID > IDVec
Definition collision_triangles_node.h:97
CollisionTrianglesNode()
Definition collision_triangles_node.cpp:48
IDVec m_vTriIDs
Definition collision_triangles_node.h:100
virtual void get_triangle(size_t index, int &ind1Out, int &ind2Out, int &ind3Out) const
Definition collision_triangles_node.cpp:152
virtual const int * get_triangles() const
Definition collision_triangles_node.cpp:161
IndexVec m_vTris
Definition collision_triangles_node.h:99
virtual void add_triangle(int ind1, int ind2, int ind3)
Definition collision_triangles_node.cpp:59
std::vector< int > IndexVec
Definition collision_triangles_node.h:96
bool m_bTriangleIDsSupplied
Definition collision_triangles_node.h:102
virtual CollisionElementID get_triangle_id(size_t triInd)
if no identifier has been set for an edge -1 is returned.
Definition collision_triangles_node.cpp:185
virtual ~CollisionTrianglesNode()
Definition collision_triangles_node.cpp:54
virtual size_t num_triangles() const
Definition collision_triangles_node.cpp:145
virtual void add_triangles(int *pIndices, size_t numTris)
pIndices has to be of size numTris*3
Definition collision_triangles_node.cpp:92
Nodes serve as base-objects for items of wich a scene-graph consists.
Definition node.h:72
SmartPtr< CollisionTrianglesNode > SPCollisionTrianglesNode
the smartpointer used to encapsulate the node
Definition collision_triangles_node.h:47
the ug namespace
Definition collision_element_info.h:53