|
ug4
|
#include <vector>#include "lib_grid/lg_base.h"#include "expand_layers.h"#include "expand_layers_arte.h"Go to the source code of this file.
Namespaces | |
| namespace | ug |
| the ug namespace | |
Functions | |
| bool | ug::ExpandFractures3dArte (Grid &grid, SubsetHandler &sh, std::vector< FractureInfo > const &fracInfos, bool useTrianglesInDiamonds, bool establishDiamonds) |