ug4
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#include <vector>
#include "lib_grid/lg_base.h"
#include "expand_layers.h"
#include "expand_layers_arte.h"
Go to the source code of this file.
Namespaces | |
ug | |
the ug namespace | |
Functions | |
bool | ug::ExpandFractures3dArte (Grid &grid, SubsetHandler &sh, std::vector< FractureInfo > const &fracInfos, bool useTrianglesInDiamonds, bool establishDiamonds) |