#include <vector>
#include "lib_grid/lg_base.h"
Go to the source code of this file.
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template<class TAAPos > |
void | ug::Extrude (Grid &grid, std::vector< Vertex * > *pvVerticesInOut, std::vector< Edge * > *pvEdgesInOut, std::vector< Face * > *pvFacesInOut, const typename TAAPos::ValueType &direction, TAAPos aaPos, uint extrusionOptions, std::vector< Volume * > *pvVolsOut) |
| extrudes geometry and creates new edges, faces and volumes. More...
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template<class vector_t > |
void | ug::Extrude (Grid &grid, std::vector< Vertex * > *pvVerticesInOut, std::vector< Edge * > *pvEdgesInOut, std::vector< Face * > *pvFacesInOut, const vector_t &direction, uint extrusionOptions=EO_DEFAULT, Attachment< vector_t > &aPos=aPosition, std::vector< Volume * > *pvVolsOut=NULL) |
| extrudes geometry and creates new edges, faces and volumes. More...
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