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template<class TType > |
static void | ug::CollectUniqueObjects (vector< TType > &vecOut, const vector< TType > &vecIn) |
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static Prism * | ug::CreatePrism (Grid &grid, vector< Triangle * > &vTris, vector< Quadrilateral * > &vQuads, Grid::VertexAttachmentAccessor< APosition > &aaPos) |
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static Pyramid * | ug::CreatePyramid (Grid &grid, vector< Triangle * > &vTris, vector< Quadrilateral * > &vQuads, Grid::VertexAttachmentAccessor< APosition > &aaPos) |
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static Tetrahedron * | ug::CreateTetrahedron (Grid &grid, vector< Triangle * > &vTris, Grid::VertexAttachmentAccessor< APosition > &aaPos) |
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bool | ug::LoadGridFromART (Grid &grid, const char *filename, ISubsetHandler *pSH=NULL, AVector3 &aPos=aPosition) |
| loads a grid from art More...
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static void | ug::ReadIndices (vector< int > &vIndsOut, char *buffer, const char *delim, bool newTokBuff=true) |
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bool | ug::SaveGridToART (Grid &grid, const char *filename, ISubsetHandler *pSH=NULL, AVector3 &aPos=aPosition) |
| saves a grid to art More...
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