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| template<class TType > |
| static void | ug::CollectUniqueObjects (vector< TType > &vecOut, const vector< TType > &vecIn) |
| |
| static Prism * | ug::CreatePrism (Grid &grid, vector< Triangle * > &vTris, vector< Quadrilateral * > &vQuads, Grid::VertexAttachmentAccessor< APosition > &aaPos) |
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| static Pyramid * | ug::CreatePyramid (Grid &grid, vector< Triangle * > &vTris, vector< Quadrilateral * > &vQuads, Grid::VertexAttachmentAccessor< APosition > &aaPos) |
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| static Tetrahedron * | ug::CreateTetrahedron (Grid &grid, vector< Triangle * > &vTris, Grid::VertexAttachmentAccessor< APosition > &aaPos) |
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| bool | ug::LoadGridFromART (Grid &grid, const char *filename, ISubsetHandler *pSH=NULL, AVector3 &aPos=aPosition) |
| | loads a grid from art
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| |
| static void | ug::ReadIndices (vector< int > &vIndsOut, char *buffer, const char *delim, bool newTokBuff=true) |
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| bool | ug::SaveGridToART (Grid &grid, const char *filename, ISubsetHandler *pSH=NULL, AVector3 &aPos=aPosition) |
| | saves a grid to art
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| |