ug4
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#include <list>
#include <cassert>
#include <iostream>
#include <utility>
#include "common/types.h"
#include "common/common.h"
#include "common/assert.h"
#include "lib_grid/attachments/attachment_pipe.h"
#include "lib_grid/attachments/attached_list.h"
#include "common/util/hash_function.h"
#include "common/allocators/small_object_allocator.h"
#include "common/math/ugmath_types.h"
#include "common/util/pointer_const_array.h"
Go to the source code of this file.
Classes | |
class | ug::CustomVertexGroup |
this class can be used if one wants to create a custom element from a set of vertices. More... | |
class | ug::Edge |
Base-class for edges. More... | |
class | ug::EdgeDescriptor |
Can be used to store information about an edge and to construct an edge. More... | |
class | ug::EdgeVertices |
holds the vertices of an Edge or an EdgeDescriptor. More... | |
class | ug::Face |
Faces are 2-dimensional objects. More... | |
class | ug::FaceDescriptor |
Can be queried for the edges and vertices of a face. More... | |
class | ug::FaceVertices |
struct | ug::GeomObjBaseTypeByDim< 0 > |
struct | ug::GeomObjBaseTypeByDim< 1 > |
struct | ug::GeomObjBaseTypeByDim< 2 > |
struct | ug::GeomObjBaseTypeByDim< 3 > |
class | ug::GridObject |
The base class for all geometric objects, such as vertices, edges, faces, volumes, ... More... | |
class | ug::IVertexGroup |
Base class for all classes which consist of a group of vertices. More... | |
struct | ug::PtrToValueType< TGeomObjPtrType > |
struct | ug::PtrToValueType< Edge * > |
struct | ug::PtrToValueType< Face * > |
struct | ug::PtrToValueType< Vertex * > |
struct | ug::PtrToValueType< Volume * > |
class | ug::Vertex |
Base-class for all vertex-types. More... | |
class | ug::VertexDescriptor |
This descriptor is mainly useful to avoid compilation errors in templated code. More... | |
class | ug::Volume |
Volumes are 3-dimensional objects. More... | |
class | ug::VolumeDescriptor |
Holds a set of vertices which represent the corners of a volume element. More... | |
class | ug::VolumeVertices |
holds the vertices of a Volume or a VolumeDescriptor More... | |
Namespaces | |
ug | |
the ug namespace | |
Enumerations | |
enum | ug::GridBaseObjectId { ug::VERTEX = 0 , ug::EDGE , ug::FACE , ug::VOLUME , ug::NUM_GEOMETRIC_BASE_OBJECTS } |
enumeration of the GridBaseObjects that make up a grid. More... | |
enum | ug::ReferenceObjectID { ug::ROID_UNKNOWN = -1 , ug::ROID_VERTEX , ug::ROID_EDGE , ug::ROID_TRIANGLE , ug::ROID_QUADRILATERAL , ug::ROID_TETRAHEDRON , ug::ROID_HEXAHEDRON , ug::ROID_PRISM , ug::ROID_PYRAMID , ug::ROID_OCTAHEDRON , ug::NUM_REFERENCE_OBJECTS } |
these ids are used to identify the shape of a geometric object. More... | |
Functions | |
size_t | ug::hash_key (const EdgeVertices *key) |
size_t | ug::hash_key (const FaceVertices *key) |
size_t | ug::hash_key (const VolumeVertices *key) |
size_t | ug::hash_key (Edge *key) |
the hash-key is a function of vertex-hash-values. More... | |
size_t | ug::hash_key (EdgeDescriptor *key) |
the hash-key is a function of vertex-hash-values. More... | |
size_t | ug::hash_key (EdgeVertices *key) |
the hash-key is a function of vertex-hash-values. More... | |
size_t | ug::hash_key (Face *key) |
the hash-key is a function of vertex-hash-values. More... | |
size_t | ug::hash_key (FaceDescriptor *key) |
the hash-key is a function of vertex-hash-values. More... | |
size_t | ug::hash_key (FaceVertices *key) |
the hash-key is a function of vertex-hash-values. More... | |
size_t | ug::hash_key (Vertex *key) |
returns the hash-value of the vertex. More... | |
size_t | ug::hash_key (Volume *key) |
the hash-key is a function of vertex-hash-values. More... | |
size_t | ug::hash_key (VolumeDescriptor *key) |
the hash-key is a function of vertex-hash-values. More... | |
size_t | ug::hash_key (VolumeVertices *key) |
the hash-key is a function of vertex-hash-values. More... | |
ReferenceObjectID | ug::operator++ (ReferenceObjectID &roid, int) |
std::ostream & | ug::operator<< (std::ostream &outStream, ReferenceObjectID type) |
Variables | |
const int | ug::MAX_FACE_VERTICES = 4 |
constant that defines the maximal number of vertices per face. More... | |
const int | ug::MAX_VOLUME_VERTICES = 8 |
constant that defines the maximal number of vertices per volume element. More... | |