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void | ug::ExtrudeLayers (Grid &grid, const RasterLayers &layers, Grid::VertexAttachmentAccessor< AVector3 > aaPos, ISubsetHandler &sh, bool allowForTetsAndPyras, const ANumber *aRelZOut) |
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void | ug::ExtrudeLayersMixed (Grid &grid, const RasterLayers &layers, Grid::VertexAttachmentAccessor< AVector3 > aaPos, ISubsetHandler &sh, const ANumber *aRelZOut) |
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void | ug::MeshLayerBoundaries (Grid &grid, const RasterLayers &layers, Grid::VertexAttachmentAccessor< AVector3 > aaPos, ISubsetHandler *pSH) |
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void | ug::MeshLayers (Grid &grid, const RasterLayers &layers, Grid::VertexAttachmentAccessor< AVector3 > aaPos, ISubsetHandler *pSH) |
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void | ug::ProjectToLayer (Grid &grid, const RasterLayers &layers, int layerIndex, Grid::VertexAttachmentAccessor< AVector3 > aaPos) |
| projects the given (surface-) grid to the specified raster More...
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void | ug::SnapToHorizontalRaster (Grid &grid, const RasterLayers &layers, Grid::VertexAttachmentAccessor< AVector3 > aaPos) |
| horizontally snaps vertices of the given (surface-) grid to the specified raster More...
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