#include <kd_tree_static.h>
◆ Node()
template<class TPositionAttachment , int numDimensions = 3, class TVector = vector3>
◆ ~Node()
template<class TPositionAttachment , int numDimensions = 3, class TVector = vector3>
ug::KDTreeStatic< TPositionAttachment, numDimensions, TVector >::Node::~Node |
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◆ clear()
template<class TPositionAttachment , int numDimensions, class TVector >
void ug::KDTreeStatic< TPositionAttachment, numDimensions, TVector >::Node::clear |
◆ m_fSplitValue
template<class TPositionAttachment , int numDimensions = 3, class TVector = vector3>
float ug::KDTreeStatic< TPositionAttachment, numDimensions, TVector >::Node::m_fSplitValue |
◆ m_iSplitDimension
template<class TPositionAttachment , int numDimensions = 3, class TVector = vector3>
int ug::KDTreeStatic< TPositionAttachment, numDimensions, TVector >::Node::m_iSplitDimension |
◆ m_pChild
template<class TPositionAttachment , int numDimensions = 3, class TVector = vector3>
Referenced by ug::KDTreeStatic< TPositionAttachment, numDimensions, TVector >::create_barycentric(), ug::KDTreeStatic< TPositionAttachment, numDimensions, TVector >::get_leafs_recursive(), ug::KDTreeStatic< TPositionAttachment, numDimensions, TVector >::get_points_in_box(), ug::KDTreeStatic< TPositionAttachment, numDimensions, TVector >::neighbourhood(), and ug::KDTreeStatic< TPositionAttachment, numDimensions, TVector >::Node::Node().
◆ m_pvVertices
template<class TPositionAttachment , int numDimensions = 3, class TVector = vector3>
The documentation for this class was generated from the following files: