ug4
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#include "../grid/grid.h"
#include "common/math/ugmath.h"
#include "common/assert.h"
#include "grid_objects_0d.h"
#include "grid_objects_1d.h"
Go to the source code of this file.
Classes | |
class | ug::ConstrainedFace |
This class stores the constraining object. More... | |
class | ug::ConstrainedQuadrilateral |
a quadrilateral constrained by another object. More... | |
class | ug::ConstrainedTriangle |
a triangle constrained by another object. More... | |
class | ug::ConstrainingFace |
This class is used to store constrained geometric objects. More... | |
class | ug::ConstrainingQuadrilateral |
a quadrilateral constraining other objects. More... | |
class | ug::ConstrainingTriangle |
a triangle constraining other objects. More... | |
class | ug::CustomQuadrilateral< ConcreteQuadrilateralType, BaseClass, RefTriType, RefQuadType > |
Concrete types share this base-type. It is not intended for direct use. More... | |
class | ug::CustomTriangle< ConcreteTriangleType, BaseClass, RefTriType, RefQuadType > |
Concrete types share this base-type. It is not intended for direct use. More... | |
class | ug::geometry_traits< ConstrainedQuadrilateral > |
class | ug::geometry_traits< ConstrainedTriangle > |
class | ug::geometry_traits< ConstrainingQuadrilateral > |
class | ug::geometry_traits< ConstrainingTriangle > |
class | ug::geometry_traits< Quadrilateral > |
class | ug::geometry_traits< Triangle > |
class | ug::Quadrilateral |
a face with four points. More... | |
class | ug::QuadrilateralDescriptor |
only used to initialize a quadrilateral. for all other tasks you should use FaceDescriptor. More... | |
class | ug::Triangle |
the most simple form of a face More... | |
class | ug::TriangleDescriptor |
only used to initialize a triangle. for all other tasks you should use FaceDescriptor. More... | |
Namespaces | |
namespace | ug |
the ug namespace | |
Enumerations | |
enum | ug::FaceContainerSections { ug::CSFACE_NONE = -1 , ug::CSFACE_TRIANGLE = 0 , ug::CSFACE_QUADRILATERAL = 1 , ug::CSFACE_CONSTRAINED_TRIANGLE = 2 , ug::CSFACE_CONSTRAINED_QUADRILATERAL = 3 , ug::CSFACE_CONSTRAINING_TRIANGLE = 4 , ug::CSFACE_CONSTRAINING_QUADRILATERAL = 5 , ug::CSFACE_USER } |
These numbers define where in the face-section-container a face will be stored. More... | |