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ug4
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only used to initialize a triangle. for all other tasks you should use FaceDescriptor. More...
#include <grid_objects_2d.h>
Public Member Functions | |
| uint | num_vertices () const |
| void | set_vertex (uint index, Vertex *v) |
| TriangleDescriptor () | |
| TriangleDescriptor (const TriangleDescriptor &td) | |
| TriangleDescriptor (Vertex *v1, Vertex *v2, Vertex *v3) | |
| Vertex * | vertex (size_t index) const |
Protected Attributes | |
| Vertex * | m_vertex [3] |
only used to initialize a triangle. for all other tasks you should use FaceDescriptor.
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inline |
| ug::TriangleDescriptor::TriangleDescriptor | ( | const TriangleDescriptor & | td | ) |
References m_vertex.
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inline |
Referenced by ug::ExtrudeLayersMixed().
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inline |
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protected |
Referenced by TriangleDescriptor(), and TriangleDescriptor().