ug4
collision_tree_root_node.h
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1 /*
2  * Copyright (c) 2007-2015: Sebastian Reiter
3  * Author: Sebastian Reiter
4  *
5  * This file is part of UG4.
6  *
7  * UG4 is free software: you can redistribute it and/or modify it under the
8  * terms of the GNU Lesser General Public License version 3 (as published by the
9  * Free Software Foundation) with the following additional attribution
10  * requirements (according to LGPL/GPL v3 §7):
11  *
12  * (1) The following notice must be displayed in the Appropriate Legal Notices
13  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14  *
15  * (2) The following notice must be displayed at a prominent place in the
16  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17  *
18  * (3) The following bibliography is recommended for citation and must be
19  * preserved in all covered files:
20  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21  * parallel geometric multigrid solver on hierarchically distributed grids.
22  * Computing and visualization in science 16, 4 (2013), 151-164"
23  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24  * flexible software system for simulating pde based models on high performance
25  * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26  *
27  * This program is distributed in the hope that it will be useful,
28  * but WITHOUT ANY WARRANTY; without even the implied warranty of
29  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30  * GNU Lesser General Public License for more details.
31  */
32 
33 #ifndef __H__UG__NODE_TREE__COLLISION_TREE_ROOT_NODE__
34 #define __H__UG__NODE_TREE__COLLISION_TREE_ROOT_NODE__
35 
36 #include "boxed_group_node.h"
37 #include <vector>
38 
39 namespace ug{
40 namespace node_tree
41 {
42 
43 class CollisionTreeRootNode;
47 
49 // CollisionTreeRootNode
51 
55 {
56  public:
58 
59  virtual ~CollisionTreeRootNode();
60 
61  virtual void clear_points();
62  virtual int num_points();
63  virtual void add_points(vector3* pPoints, int numPoints);
64  virtual const vector3& get_point(int index) const;
65  virtual const vector3* get_points() const;
66 
67  protected:
69 
70  protected:
71  typedef std::vector<vector3> PointVec;
73 };
74 
75 }// end of namespace node_tree
76 }// end of namespace ug
77 
78 #endif
Definition: smart_pointer.h:108
A group node featuring a bounding box.
Definition: boxed_group_node.h:56
A group node featuring a bounding box and a set of points.
Definition: collision_tree_root_node.h:55
std::vector< vector3 > PointVec
Definition: collision_tree_root_node.h:71
virtual const vector3 & get_point(int index) const
Definition: collision_tree_root_node.cpp:72
virtual void add_points(vector3 *pPoints, int numPoints)
Definition: collision_tree_root_node.cpp:66
virtual void clear_points()
Definition: collision_tree_root_node.cpp:56
virtual int num_points()
Definition: collision_tree_root_node.cpp:61
virtual ~CollisionTreeRootNode()
Definition: collision_tree_root_node.cpp:52
PointVec m_vPoints
Definition: collision_tree_root_node.h:72
CollisionTreeRootNode()
Definition: collision_tree_root_node.cpp:48
virtual const vector3 * get_points() const
Definition: collision_tree_root_node.cpp:77
static SPCollisionTreeRootNode create()
Definition: collision_tree_root_node.cpp:40
SmartPtr< CollisionTreeRootNode > SPCollisionTreeRootNode
the smartpointer which will be used to encapsulate the node
Definition: collision_tree_root_node.h:43
the ug namespace