ug4
octree.h
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1 /*
2  * Copyright (c) 2010-2015: G-CSC, Goethe University Frankfurt
3  * Author: Sebastian Reiter
4  *
5  * This file is part of UG4.
6  *
7  * UG4 is free software: you can redistribute it and/or modify it under the
8  * terms of the GNU Lesser General Public License version 3 (as published by the
9  * Free Software Foundation) with the following additional attribution
10  * requirements (according to LGPL/GPL v3 §7):
11  *
12  * (1) The following notice must be displayed in the Appropriate Legal Notices
13  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14  *
15  * (2) The following notice must be displayed at a prominent place in the
16  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17  *
18  * (3) The following bibliography is recommended for citation and must be
19  * preserved in all covered files:
20  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21  * parallel geometric multigrid solver on hierarchically distributed grids.
22  * Computing and visualization in science 16, 4 (2013), 151-164"
23  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24  * flexible software system for simulating pde based models on high performance
25  * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26  *
27  * This program is distributed in the hope that it will be useful,
28  * but WITHOUT ANY WARRANTY; without even the implied warranty of
29  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30  * GNU Lesser General Public License for more details.
31  */
32 
33 #ifndef __H__UG__NODE_GRAPH__OCTREE__
34 #define __H__UG__NODE_GRAPH__OCTREE__
35 
36 #include "common/math/ugmath.h"
38 #include "collision_edges_node.h"
40 
41 namespace ug{
42 namespace node_tree
43 {
45 // CreateOctree
47 
81 CreateOctree(vector3* points, size_t numPoints,
82  int* elemInds, size_t numElemInds, int numIndsPerElem,
83  CollisionElementID* elemIDs, int maxDepth,
84  int elemThreshold, bool bLoose);
85 
86 
88 // CreateSubOctrees
90 
136 void CreateSubOctrees(BoxedGroupNode* parentNode,
137  vector3* points, size_t numPoints,
138  int* elemInds, size_t numElemInds, int numIndsPerElem,
139  CollisionElementID* elemIDs, int maxDepth,
140  int elemThreshold, bool bLoose);
141 
142 }// end of namesapce node_tree
143 }// end of namespace ug
144 
145 #endif
MathVector< 3, number > vector3
a 3d vector
Definition: ugmath_types.h:72
SPCollisionTreeRootNode CreateOctree(vector3 *points, size_t numPoints, int *elemInds, size_t numElemInds, int numIndsPerElem, CollisionElementID *elemIDs, int maxDepth, int elemThreshold, bool bLoose)
Creates an Octree from a list of elements.
Definition: octree.cpp:119
SmartPtr< CollisionTreeRootNode > SPCollisionTreeRootNode
the smartpointer which will be used to encapsulate the node
Definition: collision_tree_root_node.h:43
void CreateSubOctrees(BoxedGroupNode *parentNode, vector3 *points, size_t numPoints, int *elemInds, size_t numElemInds, int numIndsPerElem, CollisionElementID *elemIDs, int maxDepth, int elemThreshold, bool bLoose)
Creates sub-trees of an Octree.
Definition: octree.cpp:157
the ug namespace