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lua_debug.h
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1/*
2 * Copyright (c) 2012-2015: G-CSC, Goethe University Frankfurt
3 * Author: Martin Rupp
4 *
5 * This file is part of UG4.
6 *
7 * UG4 is free software: you can redistribute it and/or modify it under the
8 * terms of the GNU Lesser General Public License version 3 (as published by the
9 * Free Software Foundation) with the following additional attribution
10 * requirements (according to LGPL/GPL v3 §7):
11 *
12 * (1) The following notice must be displayed in the Appropriate Legal Notices
13 * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 *
15 * (2) The following notice must be displayed at a prominent place in the
16 * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 *
18 * (3) The following bibliography is recommended for citation and must be
19 * preserved in all covered files:
20 * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 * parallel geometric multigrid solver on hierarchically distributed grids.
22 * Computing and visualization in science 16, 4 (2013), 151-164"
23 * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 * flexible software system for simulating pde based models on high performance
25 * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 *
27 * This program is distributed in the hope that it will be useful,
28 * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 * GNU Lesser General Public License for more details.
31 */
32
33#ifndef LUA_DEBUG_H_
34#define LUA_DEBUG_H_
35
36#include "registry/registry.h"
37
38namespace ug
39{
40namespace script
41{
42
54
62
70
71UG_API void ProfileLUA(bool bProfile);
72
74UG_API void DebugList();
75
77UG_API void DebugBacktrace(int fromLevel);
78
80UG_API void DebugDown();
81
83UG_API void DebugUp();
84
87
89
90UG_API void DebugHold();
91}
92}
93
94#endif /* LUA_DEBUG_H_ */
Registry for functions and classes that are exported to scripts and visualizations.
Definition registry.h:138
#define UG_API
Definition ug_config.h:65
struct lua_State lua_State
Definition lua_table_handle.h:40
void DebugUp()
move down function stack
Definition lua_debug.cpp:640
void DebugList()
lists the current line in the script
Definition lua_debug.cpp:589
void ProfileLUA(bool b)
Definition lua_debug.cpp:569
void DebugDown()
move down function stack
Definition lua_debug.cpp:650
void DebugHold()
Definition lua_debug.cpp:194
void SetLuaDebugIDs(lua_State *L)
Definition lua_debug.cpp:704
void DebugBacktrace(int fromLevel)
lists the function stack in lua
Definition lua_debug.cpp:613
int SetDebugShell(debug_return(*s)())
Definition lua_debug.cpp:117
debug_return
Definition lua_debug.h:47
@ DEBUG_FINISH
continue until we finish current function
Definition lua_debug.h:52
@ DEBUG_CONTINUE
continue execution
Definition lua_debug.h:49
@ DEBUG_STEP
go to next line, step into functions (deeper in stack)
Definition lua_debug.h:51
@ DEBUG_NEXT
go to next line, but do not go deeper in stack
Definition lua_debug.h:50
@ DEBUG_EXIT
exit ug
Definition lua_debug.h:48
bool RegisterLuaDebug(ug::bridge::Registry &reg)
Definition lua_debug.cpp:662
void FinalizeLUADebug()
Free all memory associated with lua_debug.
Definition lua_debug.cpp:108
the ug namespace