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octree_impl.hpp
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1/*
2 * Copyright (c) 2010-2015: G-CSC, Goethe University Frankfurt
3 * Author: Sebastian Reiter
4 *
5 * This file is part of UG4.
6 *
7 * UG4 is free software: you can redistribute it and/or modify it under the
8 * terms of the GNU Lesser General Public License version 3 (as published by the
9 * Free Software Foundation) with the following additional attribution
10 * requirements (according to LGPL/GPL v3 §7):
11 *
12 * (1) The following notice must be displayed in the Appropriate Legal Notices
13 * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 *
15 * (2) The following notice must be displayed at a prominent place in the
16 * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 *
18 * (3) The following bibliography is recommended for citation and must be
19 * preserved in all covered files:
20 * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 * parallel geometric multigrid solver on hierarchically distributed grids.
22 * Computing and visualization in science 16, 4 (2013), 151-164"
23 * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 * flexible software system for simulating pde based models on high performance
25 * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 *
27 * This program is distributed in the hope that it will be useful,
28 * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 * GNU Lesser General Public License for more details.
31 */
32
33#ifndef __H__LIB_GRID__OCTREE_IMPL__
34#define __H__LIB_GRID__OCTREE_IMPL__
35
36#include <vector>
37#include "lib_grid/lg_base.h"
39
40namespace ug
41{
42
44// CreateOctree
45template <class TIterator>
47CreateOctree(Grid& grid, TIterator elemsBegin, TIterator elemsEnd,
48 int maxDepth, int elemThreshold, bool bLoose,
49 APosition& aPos)
50{
51 const char* logMsgPrefix = " CreateOctree: ";
52
53 if(elemsBegin == elemsEnd)
55
56// access the position attachment of the grid.
57 if(!grid.has_vertex_attachment(aPos)){
58 UG_LOG(logMsgPrefix << "vertex-attachment missing: aPos\n");
60 }
61
63
64// we have to attach an int-attachment to the vertices of the grid.
65 AInt aInt;
66 grid.attach_to_vertices(aInt);
68
69// all elements have to have the same amount of vertices
70 const size_t numVertices = (*elemsBegin)->num_vertices();
71
72// initialise all entries of aInt to -1
73// since we want to allow to construct an OctTree even for small subsets
74// of a grid, we only want to touch vertices that are important.
75 for(TIterator iter = elemsBegin; iter != elemsEnd; ++iter){
76 for(size_t i = 0; i < numVertices; ++i)
77 aaInt[(*iter)->vertex(i)] = -1;
78 }
79
80// create the vElems and the vPoints arrays.
81 std::vector<vector3> vPoints;
82 std::vector<int> vElems;
83 std::vector<node_tree::CollisionElementID> vElemIDs;
84
85/* If you want to match the indices that are referenced by the oct-trees
86 * triangles with the order of the grids vertices, than you can uncomment
87 * the following code. Please note, that this code is slower than the
88 * original code, if only a tiny subset of the grid is sorted into the
89 * tree.
90int tmpCounter = 0;
91for(VertexIterator iter = grid.vertices_begin(); iter != grid.vertices_end(); ++iter){
92 aaInt[*iter] = tmpCounter++;
93 vPoints.push_back(aaPos[*iter]);
94}
95*/
96
97 for(TIterator iter = elemsBegin; iter != elemsEnd; ++iter){
98 typename TIterator::value_type elem = *iter;
99
100 // insert the indices into vElems and build vPoints at the same time
101 for(size_t i = 0; i < numVertices; ++i){
102 Vertex* v = elem->vertex(i);
103 if(aaInt[v] == -1){
104 aaInt[v] = (int)vPoints.size();
105 vPoints.push_back(aaPos[v]);
106 }
107
108 vElems.push_back(aaInt[v]);
109 }
110
111 // insert the element-id (the pointer to the associated grid element)
112 vElemIDs.push_back(elem);
113 }
114
115// arrays have been created. remove obsolete attachments
116 grid.detach_from_vertices(aInt);
117
118// call the octree creation algorithm
119 return node_tree::CreateOctree(&vPoints.front(), vPoints.size(),
120 &vElems.front(), vElems.size(), numVertices,
121 &vElemIDs.front(), maxDepth, elemThreshold, bLoose);
122}
123
124}// end of namespace
125
126#endif
A generic specialization of IAttachment.
Definition attachment_pipe.h:263
Manages the elements of a grid and their interconnection.
Definition grid.h:132
void detach_from_vertices(IAttachment &attachment)
Definition grid.h:787
bool has_vertex_attachment(IAttachment &attachment)
Definition grid.h:798
void attach_to_vertices(IAttachment &attachment, bool passOnValues)
Definition grid.h:728
Base-class for all vertex-types.
Definition grid_base_objects.h:231
node_tree::SPCollisionTreeRootNode SPOctree
Definition octree.h:52
SPOctree CreateOctree(Grid &grid, TIterator elemsBegin, TIterator elemsEnd, int maxDepth, int elemThreshold, bool bLoose, APosition &aPos=aPosition)
Creates an Octree from a list of edges or triangles.
Definition octree_impl.hpp:47
#define UG_LOG(msg)
Definition log.h:367
SPCollisionTreeRootNode CreateOctree(vector3 *points, size_t numPoints, int *elemInds, size_t numElemInds, int numIndsPerElem, CollisionElementID *elemIDs, int maxDepth, int elemThreshold, bool bLoose)
Creates an Octree from a list of elements.
Definition octree.cpp:119
SmartPtr< CollisionTreeRootNode > SPCollisionTreeRootNode
the smartpointer which will be used to encapsulate the node
Definition collision_tree_root_node.h:46
the ug namespace