ug4
octree_impl.hpp
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1 /*
2  * Copyright (c) 2010-2015: G-CSC, Goethe University Frankfurt
3  * Author: Sebastian Reiter
4  *
5  * This file is part of UG4.
6  *
7  * UG4 is free software: you can redistribute it and/or modify it under the
8  * terms of the GNU Lesser General Public License version 3 (as published by the
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13  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
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18  * (3) The following bibliography is recommended for citation and must be
19  * preserved in all covered files:
20  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21  * parallel geometric multigrid solver on hierarchically distributed grids.
22  * Computing and visualization in science 16, 4 (2013), 151-164"
23  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24  * flexible software system for simulating pde based models on high performance
25  * computers. Computing and visualization in science 16, 4 (2013), 165-179"
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32 
33 #ifndef __H__LIB_GRID__OCTREE_IMPL__
34 #define __H__LIB_GRID__OCTREE_IMPL__
35 
36 #include <vector>
37 #include "lib_grid/lg_base.h"
39 
40 namespace ug
41 {
42 
44 // CreateOctree
45 template <class TIterator>
47 CreateOctree(Grid& grid, TIterator elemsBegin, TIterator elemsEnd,
48  int maxDepth, int elemThreshold, bool bLoose,
49  APosition& aPos)
50 {
51  const char* logMsgPrefix = " CreateOctree: ";
52 
53  if(elemsBegin == elemsEnd)
55 
56 // access the position attachment of the grid.
57  if(!grid.has_vertex_attachment(aPos)){
58  UG_LOG(logMsgPrefix << "vertex-attachment missing: aPos\n");
60  }
61 
63 
64 // we have to attach an int-attachment to the vertices of the grid.
65  AInt aInt;
66  grid.attach_to_vertices(aInt);
67  Grid::VertexAttachmentAccessor<AInt> aaInt(grid, aInt);
68 
69 // all elements have to have the same amount of vertices
70  const size_t numVertices = (*elemsBegin)->num_vertices();
71 
72 // initialise all entries of aInt to -1
73 // since we want to allow to construct an OctTree even for small subsets
74 // of a grid, we only want to touch vertices that are important.
75  for(TIterator iter = elemsBegin; iter != elemsEnd; ++iter){
76  for(size_t i = 0; i < numVertices; ++i)
77  aaInt[(*iter)->vertex(i)] = -1;
78  }
79 
80 // create the vElems and the vPoints arrays.
81  std::vector<vector3> vPoints;
82  std::vector<int> vElems;
83  std::vector<node_tree::CollisionElementID> vElemIDs;
84 
85 /* If you want to match the indices that are referenced by the oct-trees
86  * triangles with the order of the grids vertices, than you can uncomment
87  * the following code. Please note, that this code is slower than the
88  * original code, if only a tiny subset of the grid is sorted into the
89  * tree.
90 int tmpCounter = 0;
91 for(VertexIterator iter = grid.vertices_begin(); iter != grid.vertices_end(); ++iter){
92  aaInt[*iter] = tmpCounter++;
93  vPoints.push_back(aaPos[*iter]);
94 }
95 */
96 
97  for(TIterator iter = elemsBegin; iter != elemsEnd; ++iter){
98  typename TIterator::value_type elem = *iter;
99 
100  // insert the indices into vElems and build vPoints at the same time
101  for(size_t i = 0; i < numVertices; ++i){
102  Vertex* v = elem->vertex(i);
103  if(aaInt[v] == -1){
104  aaInt[v] = (int)vPoints.size();
105  vPoints.push_back(aaPos[v]);
106  }
107 
108  vElems.push_back(aaInt[v]);
109  }
110 
111  // insert the element-id (the pointer to the associated grid element)
112  vElemIDs.push_back(elem);
113  }
114 
115 // arrays have been created. remove obsolete attachments
116  grid.detach_from_vertices(aInt);
117 
118 // call the octree creation algorithm
119  return node_tree::CreateOctree(&vPoints.front(), vPoints.size(),
120  &vElems.front(), vElems.size(), numVertices,
121  &vElemIDs.front(), maxDepth, elemThreshold, bLoose);
122 }
123 
124 }// end of namespace
125 
126 #endif
A generic specialization of IAttachment.
Definition: attachment_pipe.h:263
Manages the elements of a grid and their interconnection.
Definition: grid.h:132
void detach_from_vertices(IAttachment &attachment)
Definition: grid.h:787
bool has_vertex_attachment(IAttachment &attachment)
Definition: grid.h:798
void attach_to_vertices(IAttachment &attachment, bool passOnValues)
Definition: grid.h:728
Base-class for all vertex-types.
Definition: grid_base_objects.h:231
node_tree::SPCollisionTreeRootNode SPOctree
Definition: octree.h:52
SPOctree CreateOctree(Grid &grid, TIterator elemsBegin, TIterator elemsEnd, int maxDepth, int elemThreshold, bool bLoose, APosition &aPos=aPosition)
Creates an Octree from a list of edges or triangles.
Definition: octree_impl.hpp:47
#define UG_LOG(msg)
Definition: log.h:367
SPCollisionTreeRootNode CreateOctree(vector3 *points, size_t numPoints, int *elemInds, size_t numElemInds, int numIndsPerElem, CollisionElementID *elemIDs, int maxDepth, int elemThreshold, bool bLoose)
Creates an Octree from a list of elements.
Definition: octree.cpp:119
SmartPtr< CollisionTreeRootNode > SPCollisionTreeRootNode
the smartpointer which will be used to encapsulate the node
Definition: collision_tree_root_node.h:43
the ug namespace
T value_type
Definition: sparsematrix_interface.h:2