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ray_element_intersection_util.h
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1/*
2 * Copyright (c) 2015: G-CSC, Goethe University Frankfurt
3 * Author: Sebastian Reiter
4 *
5 * This file is part of UG4.
6 *
7 * UG4 is free software: you can redistribute it and/or modify it under the
8 * terms of the GNU Lesser General Public License version 3 (as published by the
9 * Free Software Foundation) with the following additional attribution
10 * requirements (according to LGPL/GPL v3 §7):
11 *
12 * (1) The following notice must be displayed in the Appropriate Legal Notices
13 * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 *
15 * (2) The following notice must be displayed at a prominent place in the
16 * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 *
18 * (3) The following bibliography is recommended for citation and must be
19 * preserved in all covered files:
20 * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 * parallel geometric multigrid solver on hierarchically distributed grids.
22 * Computing and visualization in science 16, 4 (2013), 151-164"
23 * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 * flexible software system for simulating pde based models on high performance
25 * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 *
27 * This program is distributed in the hope that it will be useful,
28 * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 * GNU Lesser General Public License for more details.
31 */
32
33#ifndef __H__UG_ray_element_intersection_util
34#define __H__UG_ray_element_intersection_util
35
38#include "lib_grid/grid/grid.h"
39
40namespace ug{
41
43
61 number& sminOut,
62 number& smaxOut,
63 const vector2& from,
64 const vector2& dir,
65 Edge* e,
66 Grid& g,
67 Grid::VertexAttachmentAccessor<AVector2> aaPos,
68 number sml = SMALL);
69
71
80 number& sminOut,
81 number& smaxOut,
82 const vector2& from,
83 const vector2& dir,
84 Face* f,
85 Grid& g,
86 Grid::VertexAttachmentAccessor<AVector2> aaPos,
87 number sml = SMALL);
88
89
91
109 number& sminOut,
110 number& smaxOut,
111 const vector3& from,
112 const vector3& dir,
113 Face* f,
114 Grid& g,
115 Grid::VertexAttachmentAccessor<AVector3> aaPos,
116 number sml = SMALL);
117
119
128 number& sminOut,
129 number& smaxOut,
130 const vector3& from,
131 const vector3& dir,
132 Volume* v,
133 Grid& g,
134 Grid::VertexAttachmentAccessor<AVector3> aaPos,
135 number sml = SMALL);
136
138
141 number& sminOut,
142 number& smaxOut,
143 const vector3& from,
144 const vector3& dir,
145 Edge* e,
146 Grid& g,
147 Grid::VertexAttachmentAccessor<AVector3> aaPos,
148 number sml = SMALL);
149
150}// end of namespace
151
152#endif //__H__UG_ray_element_intersection_util
double number
Definition types.h:124
MathVector< 2, number > vector2
a 2d vector
Definition ugmath_types.h:69
MathVector< 3, number > vector3
a 3d vector
Definition ugmath_types.h:72
the ug namespace
const number SMALL
Definition math_constants.h:41
bool RayElementIntersection(number &sminOut, number &smaxOut, const vector2 &from, const vector2 &dir, Edge *e, Grid &, Grid::VertexAttachmentAccessor< AVector2 > aaPos, number sml)
2d ray-element intersection for edges
Definition ray_element_intersection_util.cpp:83
typedefs for ugmath