ug4
ray_element_intersection_util.h
Go to the documentation of this file.
1 /*
2  * Copyright (c) 2015: G-CSC, Goethe University Frankfurt
3  * Author: Sebastian Reiter
4  *
5  * This file is part of UG4.
6  *
7  * UG4 is free software: you can redistribute it and/or modify it under the
8  * terms of the GNU Lesser General Public License version 3 (as published by the
9  * Free Software Foundation) with the following additional attribution
10  * requirements (according to LGPL/GPL v3 §7):
11  *
12  * (1) The following notice must be displayed in the Appropriate Legal Notices
13  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14  *
15  * (2) The following notice must be displayed at a prominent place in the
16  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17  *
18  * (3) The following bibliography is recommended for citation and must be
19  * preserved in all covered files:
20  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21  * parallel geometric multigrid solver on hierarchically distributed grids.
22  * Computing and visualization in science 16, 4 (2013), 151-164"
23  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24  * flexible software system for simulating pde based models on high performance
25  * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26  *
27  * This program is distributed in the hope that it will be useful,
28  * but WITHOUT ANY WARRANTY; without even the implied warranty of
29  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30  * GNU Lesser General Public License for more details.
31  */
32 
33 #ifndef __H__UG_ray_element_intersection_util
34 #define __H__UG_ray_element_intersection_util
35 
38 #include "lib_grid/grid/grid.h"
39 
40 namespace ug{
41 
43 
61  number& sminOut,
62  number& smaxOut,
63  const vector2& from,
64  const vector2& dir,
65  Edge* e,
66  Grid& g,
67  Grid::VertexAttachmentAccessor<AVector2> aaPos,
68  number sml = SMALL);
69 
71 
80  number& sminOut,
81  number& smaxOut,
82  const vector2& from,
83  const vector2& dir,
84  Face* f,
85  Grid& g,
86  Grid::VertexAttachmentAccessor<AVector2> aaPos,
87  number sml = SMALL);
88 
89 
91 
109  number& sminOut,
110  number& smaxOut,
111  const vector3& from,
112  const vector3& dir,
113  Face* f,
114  Grid& g,
115  Grid::VertexAttachmentAccessor<AVector3> aaPos,
116  number sml = SMALL);
117 
119 
128  number& sminOut,
129  number& smaxOut,
130  const vector3& from,
131  const vector3& dir,
132  Volume* v,
133  Grid& g,
134  Grid::VertexAttachmentAccessor<AVector3> aaPos,
135  number sml = SMALL);
136 
138 
141  number& sminOut,
142  number& smaxOut,
143  const vector3& from,
144  const vector3& dir,
145  Edge* e,
146  Grid& g,
147  Grid::VertexAttachmentAccessor<AVector3> aaPos,
148  number sml = SMALL);
149 
150 }// end of namespace
151 
152 #endif //__H__UG_ray_element_intersection_util
double number
Definition: types.h:124
MathVector< 2, number > vector2
a 2d vector
Definition: ugmath_types.h:69
MathVector< 3, number > vector3
a 3d vector
Definition: ugmath_types.h:72
the ug namespace
const number SMALL
Definition: math_constants.h:41
bool RayElementIntersection(number &sminOut, number &smaxOut, const vector2 &from, const vector2 &dir, Edge *e, Grid &, Grid::VertexAttachmentAccessor< AVector2 > aaPos, number sml)
2d ray-element intersection for edges
Definition: ray_element_intersection_util.cpp:83
typedefs for ugmath