33 #ifndef __H__UG_selection_callbacks
34 #define __H__UG_selection_callbacks
56 template <
class TElem>
76 template <
class TElem>
Base-class for edges.
Definition: grid_base_objects.h:397
Definition: element_callback_interface.h:40
Faces are 2-dimensional objects.
Definition: grid_base_objects.h:510
base-implementation of a selector
Definition: selector_interface.h:126
bool is_selected(TElem *elem) const
returns true if an element is selected
Definition: selector_interface.h:215
Element callback that returns true, if an element is not selected.
Definition: selection_callbacks.h:65
bool callback(TElem *e) const
Definition: selection_callbacks.h:77
const ISelector & m_sel
Definition: selection_callbacks.h:80
IsNotSelected(const ISelector &sel)
Definition: selection_callbacks.h:67
bool operator()(Vertex *v) const
Definition: selection_callbacks.h:70
Element callback that returns true, if an element is selected.
Definition: selection_callbacks.h:45
bool operator()(Vertex *v) const
Definition: selection_callbacks.h:50
const ISelector & m_sel
Definition: selection_callbacks.h:60
IsSelected(const ISelector &sel)
Definition: selection_callbacks.h:47
bool callback(TElem *e) const
Definition: selection_callbacks.h:57
Base-class for all vertex-types.
Definition: grid_base_objects.h:231
Volumes are 3-dimensional objects.
Definition: grid_base_objects.h:754