ug4
selection_callbacks.h
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1 /*
2  * Copyright (c) 2015: G-CSC, Goethe University Frankfurt
3  * Author: Sebastian Reiter
4  *
5  * This file is part of UG4.
6  *
7  * UG4 is free software: you can redistribute it and/or modify it under the
8  * terms of the GNU Lesser General Public License version 3 (as published by the
9  * Free Software Foundation) with the following additional attribution
10  * requirements (according to LGPL/GPL v3 §7):
11  *
12  * (1) The following notice must be displayed in the Appropriate Legal Notices
13  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14  *
15  * (2) The following notice must be displayed at a prominent place in the
16  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17  *
18  * (3) The following bibliography is recommended for citation and must be
19  * preserved in all covered files:
20  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21  * parallel geometric multigrid solver on hierarchically distributed grids.
22  * Computing and visualization in science 16, 4 (2013), 151-164"
23  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24  * flexible software system for simulating pde based models on high performance
25  * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26  *
27  * This program is distributed in the hope that it will be useful,
28  * but WITHOUT ANY WARRANTY; without even the implied warranty of
29  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30  * GNU Lesser General Public License for more details.
31  */
32 
33 #ifndef __H__UG_selection_callbacks
34 #define __H__UG_selection_callbacks
35 
38 
39 namespace ug{
45 {
46  public:
47  IsSelected(const ISelector& sel) :
48  m_sel(sel) {}
49 
50  bool operator() (Vertex* v) const {return callback(v);}
51  bool operator() (Edge* e) const {return callback(e);}
52  bool operator() (Face* f) const {return callback(f);}
53  bool operator() (Volume* v) const {return callback(v);}
54 
55  private:
56  template <class TElem>
57  bool callback(TElem* e) const {return m_sel.is_selected(e);}
58 
59  private:
60  const ISelector& m_sel;
61 };
62 
65 {
66  public:
67  IsNotSelected(const ISelector& sel) :
68  m_sel(sel) {}
69 
70  bool operator() (Vertex* v) const {return callback(v);}
71  bool operator() (Edge* e) const {return callback(e);}
72  bool operator() (Face* f) const {return callback(f);}
73  bool operator() (Volume* v) const {return callback(v);}
74 
75  private:
76  template <class TElem>
77  bool callback(TElem* e) const {return !m_sel.is_selected(e);}
78 
79  private:
80  const ISelector& m_sel;
81 };
82  //lib_grid_element_callbacks
84 }// end of namespace
85 
86 #endif //__H__UG_selection_callbacks
Base-class for edges.
Definition: grid_base_objects.h:397
Definition: element_callback_interface.h:40
Faces are 2-dimensional objects.
Definition: grid_base_objects.h:510
base-implementation of a selector
Definition: selector_interface.h:126
bool is_selected(TElem *elem) const
returns true if an element is selected
Definition: selector_interface.h:215
Element callback that returns true, if an element is not selected.
Definition: selection_callbacks.h:65
bool callback(TElem *e) const
Definition: selection_callbacks.h:77
const ISelector & m_sel
Definition: selection_callbacks.h:80
IsNotSelected(const ISelector &sel)
Definition: selection_callbacks.h:67
bool operator()(Vertex *v) const
Definition: selection_callbacks.h:70
Element callback that returns true, if an element is selected.
Definition: selection_callbacks.h:45
bool operator()(Vertex *v) const
Definition: selection_callbacks.h:50
const ISelector & m_sel
Definition: selection_callbacks.h:60
IsSelected(const ISelector &sel)
Definition: selection_callbacks.h:47
bool callback(TElem *e) const
Definition: selection_callbacks.h:57
Base-class for all vertex-types.
Definition: grid_base_objects.h:231
Volumes are 3-dimensional objects.
Definition: grid_base_objects.h:754
the ug namespace