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void | ug::CalculateFaceNormals (Grid &grid, const FaceIterator &facesBegin, const FaceIterator &facesEnd, AVector3 &aPos, AVector3 &aNorm) |
| calculates the normal of each face. Presumes that all faces are flat. More...
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void | ug::CalculateNormal (vector3 &vNormOut, const FaceVertices *face, Grid::AttachmentAccessor< Vertex, APosition > &aaPos) |
| calculates the normal of the given face More...
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void | ug::CalculateNormalNoNormalize (vector3 &vNormOut, FaceVertices *face, Grid::AttachmentAccessor< Vertex, APosition > &aaPos) |
| calculates the normal of the given face More...
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number | ug::FaceQuality (FaceVertices *f, Grid::VertexAttachmentAccessor< APosition > aaPos) |
| a simple measure for the quality of a face More...
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int | ug::GetFaceIndex (Volume *vol, Face *f) |
| returns the index at which face f is found in the given object More...
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void | ug::GetNeighbours (std::vector< Face * > &vFacesOut, Grid &grid, Face *f, int side, bool clearContainer=true) |
| collects neighbours of the given side of a face. More...
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void | ug::InsertCenterVertex (Grid &g, Face *f, Vertex *vrt, bool eraseOldFace) |
| Refines the face by connecting its sides with the new center. More...
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bool | ug::IsVolumeBoundaryFace (Grid &grid, ConstrainedFace *f) |
| returns true if the given face is a boundary face. More...
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bool | ug::IsVolumeBoundaryFace (Grid &grid, ConstrainingFace *f) |
| returns true if the given face is a boundary face. More...
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bool | ug::IsVolumeBoundaryFace (Grid &grid, Face *f) |
| returns true if the given face is a boundary face. More...
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int | ug::NumAssociatedVolumes (Grid &grid, Face *f) |
| returns the number of associated volumes of the specified face More...
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number | ug::TriangleQuality (vector3 &v1, vector3 &v2, vector3 &v3) |
| a simple measure for the quality of a triangle More...
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void | ug::Triangulate (Grid &grid, Quadrilateral *q, Grid::VertexAttachmentAccessor< APosition > *paaPos=NULL) |
| removes the quadrilateral and replaces it by two triangles. More...
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void | ug::Triangulate (Grid &grid, QuadrilateralIterator iterBegin, QuadrilateralIterator iterEnd, Grid::VertexAttachmentAccessor< APosition > *paaPos=NULL) |
| replaces all specified quadrilaterals by triangles. More...
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