ug4
file_io_lgb.h
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1 /*
2  * Copyright (c) 2009-2015: G-CSC, Goethe University Frankfurt
3  * Author: Sebastian Reiter
4  *
5  * This file is part of UG4.
6  *
7  * UG4 is free software: you can redistribute it and/or modify it under the
8  * terms of the GNU Lesser General Public License version 3 (as published by the
9  * Free Software Foundation) with the following additional attribution
10  * requirements (according to LGPL/GPL v3 §7):
11  *
12  * (1) The following notice must be displayed in the Appropriate Legal Notices
13  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14  *
15  * (2) The following notice must be displayed at a prominent place in the
16  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17  *
18  * (3) The following bibliography is recommended for citation and must be
19  * preserved in all covered files:
20  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21  * parallel geometric multigrid solver on hierarchically distributed grids.
22  * Computing and visualization in science 16, 4 (2013), 151-164"
23  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24  * flexible software system for simulating pde based models on high performance
25  * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26  *
27  * This program is distributed in the hope that it will be useful,
28  * but WITHOUT ANY WARRANTY; without even the implied warranty of
29  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30  * GNU Lesser General Public License for more details.
31  */
32 
33 #ifndef __H__LIBGRID__FILE_IO_BIN__
34 #define __H__LIBGRID__FILE_IO_BIN__
35 
36 #include "lib_grid/grid/grid.h"
40 
41 namespace ug
42 {
43 
44 class ProjectionHandler;
45 
51 bool SaveGridToLGB(Grid& grid, const char* filename,
52  ISubsetHandler** ppSH, int numSHs,
53  ISelector** ppSel, int numSels,
54  ProjectionHandler* pPH = NULL,
55  APosition aPos = aPosition);
56 
57 bool SaveGridToLGB(Grid& grid, const char* filename,
58  ISubsetHandler** ppSH, int numSHs,
59  ProjectionHandler* pPH = NULL,
60  APosition aPos = aPosition);
61 
62 
70 bool LoadGridFromLGB(Grid& grid, const char* filename,
71  ISubsetHandler** ppSH, int numSHs,
72  ISelector** ppSel, int numSels,
73  ProjectionHandler* pPH = NULL,
74  APosition aPos = aPosition);
75 
76 
77 bool LoadGridFromLGB(Grid& grid, const char* filename,
78  ISubsetHandler** ppSH, int numSHs,
79  ProjectionHandler* pPH = NULL,
80  APosition aPos = aPosition);
81 
82 }// end of namespace
83 
84 #endif
the ug namespace
bool SaveGridToLGB(Grid &grid, const char *filename, ISubsetHandler **ppSH, int numSHs, ProjectionHandler *pPH, APosition aPos)
Definition: file_io_lgb.cpp:178
APosition3 APosition
Definition: common_attachments.h:76
bool LoadGridFromLGB(Grid &grid, const char *filename, ISubsetHandler **ppSH, int numSHs, ProjectionHandler *pPH, APosition aPos)
Definition: file_io_lgb.cpp:285
APosition aPosition("position", true)
The standard 3d position type.
Definition: common_attachments.h:84