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bool | ug::ExportGridToSMESH (Grid &grid, const char *filename, AVector3 &aPos, ISubsetHandler *psh=NULL, std::vector< AFloat > *pvNodeAttributes=NULL, std::vector< vector3 > *pvHoles=NULL, std::vector< vector3 > *pvRegionPositions=NULL, std::vector< int > *pvRegionAttributes=NULL, std::vector< float > *pvRegionVolumeConstraints=NULL) |
| writes an SMESH file. More...
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bool | ug::ExportGridToSMESH (Grid &grid, const char *filename, AVector3 &aPos, std::vector< AFloat > *pvNodeAttributes=NULL, AInt *paNodeBoundaryMarker=NULL, AInt *paFaceBoundaryMarker=NULL, std::vector< vector3 > *pvHoles=NULL, std::vector< vector3 > *pvRegionPositions=NULL, std::vector< int > *pvRegionAttributes=NULL, std::vector< float > *pvRegionVolumeConstraints=NULL) |
| writes an SMESH file. More...
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bool | ug::ExportGridToTETGEN (Grid &grid, const char *filename, AVector3 &aPos, std::vector< AFloat > *pvNodeAttributes, AInt *paNodeBoundaryMarker, AInt *paFaceBoundaryMarker, AInt *paElementAttribute, ANumber *paVolumeConstraint) |
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bool | ug::ImportGridFromTETGEN (Grid &grid, const char *nodesFilename, const char *facesFilename, const char *elemsFilename, AVector3 &aPos, ISubsetHandler *psh, std::vector< AFloat > *pvNodeAttributes) |
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bool | ug::ImportGridFromTETGEN (Grid &grid, const char *nodesFilename, const char *facesFilename, const char *elemsFilename, AVector3 &aPos, std::vector< AFloat > *pvNodeAttributes, AInt *paNodeBoundaryMarker, AInt *paFaceBoundaryMarker, AInt *paElementAttribute) |
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bool | ug::LoadGridFromELE (Grid &grid, const char *filename, ISubsetHandler *pSH, APosition &aPos) |
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bool | ug::LoadGridFromSMESH (Grid &grid, const char *filename, AVector3 &aPos, ISubsetHandler *psh) |
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bool | ug::SaveGridToELE (Grid &grid, const char *filename, ISubsetHandler *pSH, APosition &aPos, ANumber *paVolumeConstraint) |
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