ug4
horizontal_layers_mesher.h File Reference

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Namespaces

 ug
 the ug namespace
 

Functions

void ug::ExtrudeLayers (Grid &grid, const RasterLayers &layers, Grid::VertexAttachmentAccessor< AVector3 > aaPos, ISubsetHandler &sh, bool allowForTetsAndPyras, const ANumber *aRelZOut)
 
void ug::ExtrudeLayersMixed (Grid &grid, const RasterLayers &layers, Grid::VertexAttachmentAccessor< AVector3 > aaPos, ISubsetHandler &sh, const ANumber *aRelZOut)
 
void ug::MeshLayerBoundaries (Grid &grid, const RasterLayers &layers, Grid::VertexAttachmentAccessor< AVector3 > aaPos, ISubsetHandler *pSH)
 
void ug::MeshLayers (Grid &grid, const RasterLayers &layers, Grid::VertexAttachmentAccessor< AVector3 > aaPos, ISubsetHandler *pSH)
 
void ug::ProjectToLayer (Grid &grid, const RasterLayers &layers, int layerIndex, Grid::VertexAttachmentAccessor< AVector3 > aaPos)
 projects the given (surface-) grid to the specified raster More...
 
void ug::SnapToHorizontalRaster (Grid &grid, const RasterLayers &layers, Grid::VertexAttachmentAccessor< AVector3 > aaPos)
 horizontally snaps vertices of the given (surface-) grid to the specified raster More...