ug4
ivector_vec_functions.h
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1 /*
2  * Copyright (c) 2013-2015: G-CSC, Goethe University Frankfurt
3  * Author: Martin Rupp
4  *
5  * This file is part of UG4.
6  *
7  * UG4 is free software: you can redistribute it and/or modify it under the
8  * terms of the GNU Lesser General Public License version 3 (as published by the
9  * Free Software Foundation) with the following additional attribution
10  * requirements (according to LGPL/GPL v3 §7):
11  *
12  * (1) The following notice must be displayed in the Appropriate Legal Notices
13  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14  *
15  * (2) The following notice must be displayed at a prominent place in the
16  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17  *
18  * (3) The following bibliography is recommended for citation and must be
19  * preserved in all covered files:
20  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21  * parallel geometric multigrid solver on hierarchically distributed grids.
22  * Computing and visualization in science 16, 4 (2013), 151-164"
23  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24  * flexible software system for simulating pde based models on high performance
25  * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26  *
27  * This program is distributed in the hope that it will be useful,
28  * but WITHOUT ANY WARRANTY; without even the implied warranty of
29  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30  * GNU Lesser General Public License for more details.
31  */
32 
33 #ifndef IVECTOR_VEC_FUNCTIONS_H_
34 #define IVECTOR_VEC_FUNCTIONS_H_
35 
36 
38 // T, IVector functions
39 template<typename T>
40 inline void VecAdd(double a1, T &v1, double a2, const IVector &v2)
41 {
42  VecAdd(a1, v1, a2, v2.downcast<T>());
43 }
44 
45 template<typename T>
46 inline void VecAdd(double a1, T &v1, double a2, const IVector &v2, double a3, const IVector &v3)
47 {
48  VecAdd(a1, v1, a2, v2.downcast<T>(), a3, v3.downcast<T>());
49 }
50 
51 template<typename T>
52 inline void VecAdd(double a1, T &v1, double a2, const IVector &v2, double a3, const IVector &v3, double a4, const IVector &v4)
53 {
54  VecAdd(a1, v1, a2, v2.downcast<T>(), a3, v3.downcast<T>(), a4, v4.downcast<T>());
55 }
56 
57 template<typename T>
58 inline double VecProd(T &v1, IVector &v2)
59 {
60  return VecProd(v1, v2.downcast<T>());
61 }
62 
64 // IVector, IVector functions
65 void VecAdd(double a1, IVector &v1, double a2, const IVector &v2)
66 {
67  v1.vec_add(a1, a2, v2);
68 }
69 
70 void VecAdd(double a1, IVector &v1, double a2, const IVector &v2, double a3, const IVector &v3)
71 {
72  v1.vec_add(a1, a2, v2, a3, v3);
73 }
74 
75 void VecAdd(double a1, IVector &v1, double a2, const IVector &v2, double a3, const IVector &v3, double a4, const IVector &v4)
76 {
77  v1.vec_add(a1, a2, v2, a3, v3, a4, v4);
78 }
79 
80 double VecProd(const IVector &v1, const IVector &v2)
81 {
82  return v1.vec_prod(v2);
83 }
84 
85 double VecNorm2(const IVector &v1)
86 {
87  return v1.norm2();
88 }
89 
90 double VecNorm(const IVector &v1)
91 {
92  return v1.norm();
93 }
94 
95 
96 #endif /* IVECTOR_VEC_FUNCTIONS_H_ */
double VecNorm(const IVector &v1)
Definition: ivector_vec_functions.h:90
double VecProd(T &v1, IVector &v2)
Definition: ivector_vec_functions.h:58
double VecNorm2(const IVector &v1)
Definition: ivector_vec_functions.h:85
void VecAdd(double a1, T &v1, double a2, const IVector &v2)
Definition: ivector_vec_functions.h:40