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void | VecAdd (double a1, IVector &v1, double a2, const IVector &v2) |
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void | VecAdd (double a1, IVector &v1, double a2, const IVector &v2, double a3, const IVector &v3) |
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void | VecAdd (double a1, IVector &v1, double a2, const IVector &v2, double a3, const IVector &v3, double a4, const IVector &v4) |
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template<typename T > |
void | VecAdd (double a1, T &v1, double a2, const IVector &v2) |
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template<typename T > |
void | VecAdd (double a1, T &v1, double a2, const IVector &v2, double a3, const IVector &v3) |
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template<typename T > |
void | VecAdd (double a1, T &v1, double a2, const IVector &v2, double a3, const IVector &v3, double a4, const IVector &v4) |
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double | VecNorm (const IVector &v1) |
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double | VecNorm2 (const IVector &v1) |
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double | VecProd (const IVector &v1, const IVector &v2) |
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template<typename T > |
double | VecProd (T &v1, IVector &v2) |
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◆ VecAdd() [1/6]
void VecAdd |
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double |
a1, |
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IVector & |
v1, |
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double |
a2, |
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const IVector & |
v2 |
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◆ VecAdd() [2/6]
void VecAdd |
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double |
a1, |
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IVector & |
v1, |
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double |
a2, |
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const IVector & |
v2, |
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double |
a3, |
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const IVector & |
v3 |
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) |
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◆ VecAdd() [3/6]
void VecAdd |
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double |
a1, |
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IVector & |
v1, |
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double |
a2, |
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const IVector & |
v2, |
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double |
a3, |
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const IVector & |
v3, |
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double |
a4, |
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const IVector & |
v4 |
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) |
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◆ VecAdd() [4/6]
template<typename T >
void VecAdd |
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double |
a1, |
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T & |
v1, |
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double |
a2, |
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const IVector & |
v2 |
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) |
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inline |
◆ VecAdd() [5/6]
template<typename T >
void VecAdd |
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double |
a1, |
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T & |
v1, |
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double |
a2, |
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const IVector & |
v2, |
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double |
a3, |
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const IVector & |
v3 |
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) |
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inline |
◆ VecAdd() [6/6]
template<typename T >
void VecAdd |
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double |
a1, |
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T & |
v1, |
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double |
a2, |
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const IVector & |
v2, |
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double |
a3, |
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const IVector & |
v3, |
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double |
a4, |
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const IVector & |
v4 |
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) |
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◆ VecNorm()
double VecNorm |
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const IVector & |
v1 | ) |
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◆ VecNorm2()
double VecNorm2 |
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const IVector & |
v1 | ) |
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◆ VecProd() [1/2]
double VecProd |
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const IVector & |
v1, |
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const IVector & |
v2 |
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◆ VecProd() [2/2]
template<typename T >
double VecProd |
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T & |
v1, |
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IVector & |
v2 |
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inline |