ug4
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#include <iomanip>
#include "bindings/lua/lua_util.h"
#include "bindings/lua/bindings_lua.h"
#include "bridge/bridge.h"
#include "bridge/util.h"
#include "registry/class_helper.h"
#include "common/util/sort_util.h"
#include "common/util/string_util.h"
#include "lua_stack_check.h"
#include "registry/class_name_provider.h"
#include "common/util/stringify.h"
#include "info_commands.h"
Namespaces | |
ug | |
the ug namespace | |
ug::bridge | |
Functions | |
string | ug::bridge::LUAStringEscape (string s) |
void | ug::bridge::LuaWrite (const char *filename, const char *obj) |
void | ug::bridge::LuaWriteCout (const char *obj) |
bool | ug::bridge::RegisterSerializationCommands (Registry ®, const char *parentGroup) |
size_t | ug::SerializerGetLastID () |
void | ug::bridge::WriteLUAObject (lua_State *L, std::string name, std::ostream &s) |
void | ug::bridge::WriteLUAObject2 (lua_State *L, std::string name, std::ostream &s) |
Goethe-Center for Scientific Computing 2014.
Serialization stuff for lua. not fully developed. the idea is to call Serialize(obj, serializationObj) for all UserData-Objects, if this Serialize is registered in the registry.