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ug4
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#include <iomanip>#include "bindings/lua/lua_util.h"#include "bindings/lua/bindings_lua.h"#include "bridge/bridge.h"#include "bridge/util.h"#include "registry/class_helper.h"#include "common/util/sort_util.h"#include "common/util/string_util.h"#include "lua_stack_check.h"#include "registry/class_name_provider.h"#include "common/util/stringify.h"#include "info_commands.h"Namespaces | |
| namespace | ug |
| the ug namespace | |
| namespace | ug::bridge |
Functions | |
| string | ug::bridge::LUAStringEscape (string s) |
| void | ug::bridge::LuaWrite (const char *filename, const char *obj) |
| void | ug::bridge::LuaWriteCout (const char *obj) |
| bool | ug::bridge::RegisterSerializationCommands (Registry ®, const char *parentGroup) |
| size_t | ug::SerializerGetLastID () |
| void | ug::bridge::WriteLUAObject (lua_State *L, std::string name, std::ostream &s) |
| void | ug::bridge::WriteLUAObject2 (lua_State *L, std::string name, std::ostream &s) |
Goethe-Center for Scientific Computing 2014.
Serialization stuff for lua. not fully developed. the idea is to call Serialize(obj, serializationObj) for all UserData-Objects, if this Serialize is registered in the registry.