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int | ug::prism_rules::CollapseEdge (int *newIndsOut, int v0, int v1) |
| Creates new volume elements that result from collapsing the edge between v0 and v1 into v0.
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void | ug::prism_rules::FlipPrism (int vrtsOut[NUM_VERTICES], const int vrts[NUM_VERTICES]) |
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bool | ug::prism_rules::IsRegularRefRule (const int edgeMarks) |
| returns true if the specified edgeMarks would lead to a regular refinement
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int | ug::prism_rules::Refine (int *newIndsOut, int *newEdgeVrts, bool &newCenterOut, vector3 *, bool *isSnapPoint) |
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void | ug::prism_rules::RotatePrism (int vrtsOut[NUM_VERTICES], int steps) |
| Output are the vertices of a prism rotated around its vertical axis.
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