ug4
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Namespaces | |
ug | |
the ug namespace | |
ug::prism_rules | |
Functions | |
int | ug::prism_rules::CollapseEdge (int *newIndsOut, int v0, int v1) |
Creates new volume elements that result from collapsing the edge between v0 and v1 into v0. More... | |
void | ug::prism_rules::FlipPrism (int vrtsOut[NUM_VERTICES], const int vrts[NUM_VERTICES]) |
bool | ug::prism_rules::IsRegularRefRule (const int edgeMarks) |
returns true if the specified edgeMarks would lead to a regular refinement More... | |
int | ug::prism_rules::Refine (int *newIndsOut, int *newEdgeVrts, bool &newCenterOut, vector3 *, bool *isSnapPoint) |
void | ug::prism_rules::RotatePrism (int vrtsOut[NUM_VERTICES], int steps) |
Output are the vertices of a prism rotated around its vertical axis. More... | |