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pyramid_rules.h
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1/*
2 * Copyright (c) 2011-2015: G-CSC, Goethe University Frankfurt
3 * Author: Sebastian Reiter
4 *
5 * This file is part of UG4.
6 *
7 * UG4 is free software: you can redistribute it and/or modify it under the
8 * terms of the GNU Lesser General Public License version 3 (as published by the
9 * Free Software Foundation) with the following additional attribution
10 * requirements (according to LGPL/GPL v3 §7):
11 *
12 * (1) The following notice must be displayed in the Appropriate Legal Notices
13 * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14 *
15 * (2) The following notice must be displayed at a prominent place in the
16 * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17 *
18 * (3) The following bibliography is recommended for citation and must be
19 * preserved in all covered files:
20 * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21 * parallel geometric multigrid solver on hierarchically distributed grids.
22 * Computing and visualization in science 16, 4 (2013), 151-164"
23 * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24 * flexible software system for simulating pde based models on high performance
25 * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26 *
27 * This program is distributed in the hope that it will be useful,
28 * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 * GNU Lesser General Public License for more details.
31 */
32
33#ifndef __H__UG__pyramid_rules__
34#define __H__UG__pyramid_rules__
35
36// only required for dummy-parameter ug::vector3*
38
39namespace ug{
40namespace pyra_rules
41{
42
44// LOOKUP TABLES
45
46const int NUM_VERTICES = 5;
47const int NUM_EDGES = 8;
48const int NUM_FACES = 5;
49const int NUM_TRIS = 4;
50const int NUM_QUADS = 1;
51const int MAX_NUM_INDS_OUT = 128;//todo: this is just an estimate!
54
56const int EDGE_VRT_INDS[][2] = { {0, 1}, {1, 2}, {2, 3}, {3, 0},
57 {4, 0}, {4, 1}, {4, 2}, {4, 3}};
58
60const int FACE_VRT_INDS[][4] = { {0, 1, 2, 3}, {0, 4, 1, -1},
61 {1, 4, 2, -1}, {2, 4, 3, -1},
62 {0, 3, 4, -1}};
63
65const int TOP_VERTEX = 4;
66
67
71const int OPPOSED_OBJECT[][NUM_VERTICES] = {{1, 6}, {1, 7}, {1, 4}, {1, 5}, {2, 0}};
72
73const int NUM_BOTTOM_EDGES = 4;
74const int BOTTOM_EDGE_INDS[NUM_BOTTOM_EDGES] = {0, 1, 2, 3};
75
76const int NUM_TOP_EDGES = 4;
77const int TOP_EDGE_INDS[NUM_BOTTOM_EDGES] = {4, 5, 6, 7};
78
81// NOTE: The lists below are all generated automatically
82
84const int FACE_EDGE_INDS[5][4] = {{0, 1, 2, 3}, {4, 5, 0, -1}, {5, 6, 1, -1},
85 {6, 7, 2, -1}, {3, 7, 4, -1}};
86
88const int FACE_CONTAINS_EDGE[][8] =
89 {{1, 1, 1, 1, 0, 0, 0, 0}, {1, 0, 0, 0, 1, 1, 0, 0},
90 {0, 1, 0, 0, 0, 1, 1, 0}, {0, 0, 1, 0, 0, 0, 1, 1},
91 {0, 0, 0, 1, 1, 0, 0, 1}};
92
94
97const int EDGE_FROM_VRTS[5][5] = {{-1, 0, -1, 3, 4}, {0, -1, 1, -1, 5},
98 {-1, 1, -1, 2, 6}, {3, -1, 2, -1, 7},
99 {4, 5, 6, 7, -1}};
100
102
105const int FACE_FROM_VRTS[5][5][5] =
106 {{{-1, -1, -1, -1, -1}, {-1, -1, 0, 0, 1}, {-1, 0, -1, 0, -1},
107 {-1, 0, 0, -1, 4}, {-1, 1, -1, 4, -1}},
108 {{-1, -1, 0, 0, 1}, {-1, -1, -1, -1, -1}, {0, -1, -1, 0, 2},
109 {0, -1, 0, -1, -1}, {1, -1, 2, -1, -1}},
110 {{-1, 0, -1, 0, -1}, {0, -1, -1, 0, 2}, {-1, -1, -1, -1, -1},
111 {0, 0, -1, -1, 3}, {-1, 2, -1, 3, -1}},
112 {{-1, 0, 0, -1, 4}, {0, -1, 0, -1, -1}, {0, 0, -1, -1, 3},
113 {-1, -1, -1, -1, -1}, {4, -1, 3, -1, -1}},
114 {{-1, 1, -1, 4, -1}, {1, -1, 2, -1, -1}, {-1, 2, -1, 3, -1},
115 {4, -1, 3, -1, -1}, {-1, -1, -1, -1, -1}}};
116
118const int FACE_FROM_EDGES[][8] =
119 {{0, 0, 0, 0, 1, 1, -1, -1}, {0, 0, 0, 0, -1, 2, 2, -1},
120 {0, 0, 0, 0, -1, -1, 3, 3}, {0, 0, 0, 0, 4, -1, -1, 4},
121 {1, -1, -1, 4, 1, 1, -1, 4}, {1, 2, -1, -1, 1, 1, 2, -1},
122 {-1, 2, 3, -1, -1, 2, 2, 3}, {-1, -1, 3, 4, 4, -1, 3, 3}};
123
124
127
169int Refine(int* newIndsOut, int* newEdgeVrts, bool& newCenterOut,
170 vector3* corners = NULL, bool* isSnapPoint = NULL);
171
172
174
186bool IsRegularRefRule(const int edgeMarks);
187
188
190
222template <class TCmp>
223int ConvertToTetrahedra(int* newIndsOut, TCmp cmp);
224
225
227
237int CollapseEdge(int* newIndsOut, int v0, int v1);
238
239}// end of namespace pyra_rules
240}// end of namespace ug
241
242
244// include implementation
245#include "pyramid_rules_impl.h"
246
247#endif
const int NUM_EDGES
Definition pyramid_rules.h:47
bool IsRegularRefRule(const int edgeMarks)
returns true if the specified edgeMarks would lead to a regular refinement
Definition pyramid_rules.cpp:492
const int EDGE_FROM_VRTS[5][5]
Associates the index of the connecting edge with each tuple of vertices.
Definition pyramid_rules.h:97
const int EDGE_VRT_INDS[][2]
the local vertex indices of the given edge
Definition pyramid_rules.h:56
const int FACE_EDGE_INDS[5][4]
returns the j-th edge of the i-th face
Definition pyramid_rules.h:84
const int NUM_TRIS
Definition pyramid_rules.h:49
const int FACE_CONTAINS_EDGE[][8]
tells whether the i-th face contains the j-th edge
Definition pyramid_rules.h:88
const int NUM_QUADS
Definition pyramid_rules.h:50
const int NUM_BOTTOM_EDGES
Definition pyramid_rules.h:73
const int FACE_FROM_VRTS[5][5][5]
Associates the index of the connecting face with each triple of vertices.
Definition pyramid_rules.h:105
const int NUM_FACES
Definition pyramid_rules.h:48
const int FACE_FROM_EDGES[][8]
given two edges, the table returns the face, which contains both (or -1)
Definition pyramid_rules.h:118
const int MAX_NUM_COLLAPSE_INDS_OUT
Definition pyramid_rules.h:53
const int NUM_VERTICES
Definition pyramid_rules.h:46
const int OPPOSED_OBJECT[][NUM_VERTICES]
Definition pyramid_rules.h:71
int ConvertToTetrahedra(int *newIndsOut, TCmp cmp)
fills an array of integers describing tetrahedra that shall replace the pyramid
Definition pyramid_rules_impl.h:43
const int TOP_EDGE_INDS[NUM_BOTTOM_EDGES]
Definition pyramid_rules.h:77
const int TOP_VERTEX
the pyramids top
Definition pyramid_rules.h:65
const int NUM_TOP_EDGES
Definition pyramid_rules.h:76
const int BOTTOM_EDGE_INDS[NUM_BOTTOM_EDGES]
Definition pyramid_rules.h:74
int Refine(int *newIndsOut, int *newEdgeVrts, bool &newCenterOut, vector3 *, bool *isSnapPoint)
Definition pyramid_rules.cpp:56
const int MAX_NUM_INDS_OUT
Definition pyramid_rules.h:51
int CollapseEdge(int *newIndsOut, int v0, int v1)
Creates new volume elements that result from collapsing the edge between v0 and v1 into v0.
Definition pyramid_rules.cpp:498
const int FACE_VRT_INDS[][4]
the local vertex indices of the given face
Definition pyramid_rules.h:60
const int MAX_NUM_CONVERT_TO_TETS_INDS_OUT
Definition pyramid_rules.h:52
the ug namespace
typedefs for ugmath