Go to the source code of this file.
|
bool | ug::QuadDiagonalIsValid (const vector3 &c0, const vector3 &c1, const vector3 &c2, const vector3 &c3) |
| returns true if the normals of the resulting triangles point into the same direction More...
|
|
template<class TVrtIter , class TAAPos > |
void | ug::ReplaceLowValenceVertices (Grid &g, TVrtIter vrtsBegin, TVrtIter vrtsEnd, number maxSquaredHeightToBaseAreaRatio, TAAPos aaPos) |
|
template<class TVrtIter , class TAAPos > |
void | ug::ReplaceValence3Vertices (Grid &g, TVrtIter vrtsBegin, TVrtIter vrtsEnd, number maxSquaredHeightToBaseAreaRatio, TAAPos aaPos) |
|
bool | ug::Valence3VertexIsObsolete (const vector3 &p, const vector3 &c0, const vector3 &c1, const vector3 &c2, number maxSquaredHeightToBaseAreaRatio) |
|
bool | ug::Valence4VertexIsObsolete (const vector3 &p, const vector3 &c0, const vector3 &c1, const vector3 &c2, const vector3 &c3, number maxSquaredHeightToBaseAreaRatio) |
|