ug4
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Public Attributes | |
bool | bisectionComplete |
vector_t | boxMax |
vector_t | boxMin |
vector_t | center |
ElemList | elems |
size_t | firstChildNode |
int | firstProc |
number | maxSplitValue |
number | minSplitValue |
int | numTargetProcs |
number | ratioLeft |
int | splitAxis |
number | splitValue |
number | totalWeight |
bool ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::bisectionComplete |
vector_t ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::boxMax |
vector_t ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::boxMin |
vector_t ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::center |
ElemList ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::elems |
Referenced by ug::Partitioner_DynamicBisection< TElem, dim >::bisect_elements(), ug::Partitioner_DynamicBisection< TElem, dim >::calculate_global_dimensions(), ug::Partitioner_DynamicBisection< TElem, dim >::control_bisection(), ug::Partitioner_DynamicBisection< TElem, dim >::improve_split_values(), and ug::Partitioner_DynamicBisection< TElem, dim >::perform_bisection().
size_t ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::firstChildNode |
int ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::firstProc |
number ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::maxSplitValue |
number ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::minSplitValue |
int ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::numTargetProcs |
number ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::ratioLeft |
int ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::splitAxis |
number ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::splitValue |
number ug::Partitioner_DynamicBisection< TElem, dim >::TreeNode::totalWeight |