ug4
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#include <geometry_util.h>
Static Public Member Functions | |
static bool | apply (size_t &sideOut, number &bc, MathVector< TWorldDim > &GlobalIntersectionPointOut, MathVector< TDim > &LocalIntersectionPoint, const MathVector< TWorldDim > &From, const MathVector< TWorldDim > &Direction, bool bPositiv, const MathVector< TWorldDim > *vCornerCoords) |
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inlinestatic |
References UG_THROW.
Referenced by ug::SCVFofSCVRayIntersection().