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void | ug::CalculatePolychainEdgeNormals (vector2 *edgeNormalsOut, vector2 *polyChain, size_t polyChainSize, bool bOuterNormals) |
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bool | ug::TriangleFill (Grid &grid, EdgeIterator edgesBegin, EdgeIterator edgesEnd, bool bTriangulateInside=true) |
| Fills a region bounded by the given poly-chain with triangles. More...
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bool | ug::TriangleFill (std::vector< int > &vTriIndsOut, vector2 *polyChain, size_t polyChainSize, bool bTriangulateInside=true) |
| Fills a 2d-region, bounded by the given poly-chain, with triangles. More...
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void | ug::UpdateChainInfo (ChainInfo &ci, vector2 *polyChain, vector2 *edgeNormals) |
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