ug4
triangle_fill_sweep_line_impl.hpp
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1 /*
2  * Copyright (c) 2012-2015: G-CSC, Goethe University Frankfurt
3  * Author: Sebastian Reiter
4  *
5  * This file is part of UG4.
6  *
7  * UG4 is free software: you can redistribute it and/or modify it under the
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19  * preserved in all covered files:
20  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21  * parallel geometric multigrid solver on hierarchically distributed grids.
22  * Computing and visualization in science 16, 4 (2013), 151-164"
23  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24  * flexible software system for simulating pde based models on high performance
25  * computers. Computing and visualization in science 16, 4 (2013), 165-179"
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32 
33 #ifndef __H__UG4__LIB_GRID__TRIANGLE_FILL_SWEEP_LINE_IMPL__
34 #define __H__UG4__LIB_GRID__TRIANGLE_FILL_SWEEP_LINE_IMPL__
35 
36 namespace ug
37 {
38 template <class TIterator>
39 bool TriangleFill_SweepLine(Grid& grid, TIterator edgesBegin,
40  TIterator edgesEnd, APosition& aPosVRT,
41  AInt& aIntVRT,
42  SubsetHandler* pSH,
43  int newSubsetIndex)
44 {
45  if(!grid.has_vertex_attachment(aPosVRT)){
46  UG_LOG("position attachment missing in TriangleFill_SweepLine");
47  return false;
48  }
49 
50  if(!grid.has_vertex_attachment(aIntVRT)){
51  UG_LOG("int attachment missing in TriangleFill_SweepLine");
52  return false;
53  }
54 
55  Grid::VertexAttachmentAccessor<APosition> aaPos(grid, aPosVRT);
56  Grid::VertexAttachmentAccessor<AInt> aaInt(grid, aIntVRT);
57 
58 // set up the vertex and edge arrays and build some additional
59 // information that is required when it comes to building the triangles.
60  std::vector<Vertex*> vrtPtrs;
61  std::vector<vector3> vrts;
62  std::vector<int> edges;
63 
64  grid.begin_marking();
65  for(TIterator iter = edgesBegin; iter != edgesEnd; ++iter)
66  {
67  Edge* e = *iter;
68 
69  for(size_t i = 0; i < 2; ++i){
70  Vertex* vrt = e->vertex(i);
71  if(!grid.is_marked(vrt)){
72  aaInt[vrt] = (int)vrts.size();
73  vrts.push_back(aaPos[vrt]);
74  //vrts.push_back(vector2(aaPos[vrt].x(), aaPos[vrt].y()));
75  vrtPtrs.push_back(vrt);
76  grid.mark(vrt);
77  }
78 
79  edges.push_back(aaInt[vrt]);
80  }
81  }
82  grid.end_marking();
83 
84 // now call the original implementation
85  size_t numInitialEdges = edges.size();
86  std::vector<int> faces;
87  if(TriangleFill_SweepLine(faces, vrts, edges)){
88 
89  // now create the triangles
90  for(size_t i = 0; i < faces.size(); i+=3){
91  Triangle* tri = *grid.create<Triangle>(TriangleDescriptor(vrtPtrs[faces[i]],
92  vrtPtrs[faces[i + 1]],
93  vrtPtrs[faces[i + 2]]));
94  if(pSH){
95  pSH->assign_subset(tri, newSubsetIndex);
96  }
97  }
98 
99  return true;
100  }
101 
102  else{
103  //DEBUG ONLY
104  // create edges
105  for(size_t i = numInitialEdges; i < edges.size(); i+=2){
106  Edge* e = *grid.create<RegularEdge>(EdgeDescriptor(vrtPtrs[edges[i]], vrtPtrs[edges[i+1]]));
107  if(pSH){
108  pSH->assign_subset(e, newSubsetIndex);
109  }
110  }
111  }
112 
113  return false;
114 }
115 
116 }// namespace ug
117 
118 #endif
A generic specialization of IAttachment.
Definition: attachment_pipe.h:263
Can be used to store information about an edge and to construct an edge.
Definition: grid_base_objects.h:464
Base-class for edges.
Definition: grid_base_objects.h:397
virtual Vertex * vertex(size_t index) const
Definition: grid_base_objects.h:366
Manages the elements of a grid and their interconnection.
Definition: grid.h:132
void end_marking()
ends a marking sequence. Call this method when you're done with marking.
Definition: grid.cpp:1285
bool is_marked(GridObject *obj) const
returns true if the object is marked, false if not.
Definition: grid_impl.hpp:843
void mark(GridObject *obj)
marks the object. Calls are only valid between calls to Grid::begin_marking and Grid::end_marking.
Definition: grid_impl.hpp:773
void begin_marking()
begin marking.
Definition: grid.cpp:1262
bool has_vertex_attachment(IAttachment &attachment)
Definition: grid.h:798
geometry_traits< TGeomObj >::iterator create(GridObject *pParent=NULL)
create a custom element.
Definition: grid_impl.hpp:69
Partitions elements of a grid into several subsets.
Definition: subset_handler_grid.h:53
void assign_subset(Vertex *elem, int subsetIndex)
assigns a vertex to a subset.
Definition: subset_handler_grid.cpp:204
Edges connect two vertices.
Definition: grid_objects_1d.h:66
only used to initialize a triangle. for all other tasks you should use FaceDescriptor.
Definition: grid_objects_2d.h:78
the most simple form of a face
Definition: grid_objects_2d.h:174
Base-class for all vertex-types.
Definition: grid_base_objects.h:231
#define UG_LOG(msg)
Definition: log.h:367
the ug namespace
bool TriangleFill_SweepLine(vector< int > &facesOut, const vector< vector2 > &srcVrtsOrig, vector< int > &srcEdges)
Performs triangulation of a polygon and resoves additional inner edges.
Definition: triangle_fill_sweep_line.cpp:942