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template<class TAAPos > |
static void | ug::DelaunayDebugSave (Grid &g, const char *msg, DelaunayInfo< TAAPos > &dinfo) |
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static bool | ug::DelaunayLineLineIntersection (vector3 &vOut, const vector3 &lineFrom, const vector3 &lineTo, const vector3 &edgeVrt1, const vector3 &edgeVrt2, vector3 areaNormal, number smallsq=SMALL_SQ) |
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static void | ug::EnableDelaunayDebugSave (bool enable=true) |
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template bool | ug::MakeDelaunay (DelaunayInfo< Grid::VertexAttachmentAccessor< AVector3 > > &) |
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template<class TAAPos > |
bool | ug::MakeDelaunay (DelaunayInfo< TAAPos > &info) |
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template bool | ug::QualityGridGeneration (Grid &, DelaunayInfo< Grid::VertexAttachmentAccessor< AVector3 > > &, number, int) |
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template<class TAAPos > |
bool | ug::QualityGridGeneration (Grid &grid, DelaunayInfo< TAAPos > &info, number minAngle=0, int maxSteps=-1) |
| Transforms the given triangle-set into a delaunay set. More...
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