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bool | ug::AdaptSurfaceGridToCylinder (Selector &selOut, Grid &grid, Vertex *vrtCenter, const vector3 &normal, number radius, number rimSnapThreshold, AInt &aInt, APosition &aPos=aPosition) |
| Performs local remeshing so that the grid is adapted to the given cylinder. More...
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bool | ug::AdaptSurfaceGridToCylinder (Selector &selOut, Grid &grid, Vertex *vrtCenter, const vector3 &normal, number radius, number rimSnapThreshold, APosition &aPos=aPosition) |
| Performs local remeshing so that the grid is adapted to the given cylinder. More...
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