ug4
|
#include <cassert>
#include <cstring>
#include <string>
#include <stack>
#include "ug.h"
#include "lua_util.h"
#include "common/util/file_util.h"
#include "bindings_lua.h"
#include "bridge/bridge.h"
#include "registry/class_helper.h"
#include "registry/registry.h"
#include "info_commands.h"
#include "lua_debug.h"
#include "common/profiler/runtime_profile_info.h"
#include "common/util/string_util.h"
#include "externals/lua/lstate.h"
Namespaces | |
ug | |
the ug namespace | |
ug::script | |
Variables | |
static bool | ug::script::bDebugging = false |
static bool | ug::script::bProfiling = false |
static std::map< std::string, std::map< int, bool > > | ug::script::breakpoints |
int | ug::script::curHookMask = 0 |
static int | ug::script::currentDepth = -1 |
static int | ug::script::debugMode = DEBUG_CONTINUE |
static int | ug::script::lastline = -1 |
static std::string | ug::script::lastsource |
static debug_return(* | ug::script::pDebugShell )() = NULL |
stack< string > | ug::script::stkPathes |