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void | ug::script::AddBreakpoint (const char *source, int line) |
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void | ug::script::breakpoint () |
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void | ug::script::breakpoint_in_script () |
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void | ug::script::CheckHook () |
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void | ug::script::DebugBacktrace (int fromLevel) |
| lists the function stack in lua
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void | ug::script::DebugDown () |
| move down function stack
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void | ug::script::DebugHold () |
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void | ug::script::DebugList () |
| lists the current line in the script
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void | ug::script::DebugUp () |
| move down function stack
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void | ug::script::FinalizeLUADebug () |
| Free all memory associated with lua_debug.
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int | ug::script::getDepth () |
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bool | ug::script::IsLUADebug () |
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void | ug::script::LuaCallHook (lua_State *L, lua_Debug *ar) |
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void | ug::script::luaDebug (lua_State *L, const char *source, int line) |
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void | ug::script::PrintBreakpoints () |
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void | ug::script::ProfileLUA (bool b) |
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bool | ug::script::RegisterLuaDebug (ug::bridge::Registry ®) |
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int | ug::script::SetDebugShell (debug_return(*s)()) |
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void | ug::script::SetLuaDebug (lua_State *L, string id) |
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void | ug::script::SetLuaDebugIDs (lua_State *L) |
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void | ug::script::UpdateDepth () |
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