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ug4
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#include <cassert>#include <cstring>#include <string>#include <stack>#include "ug.h"#include "lua_util.h"#include "common/util/file_util.h"#include "bindings_lua.h"#include "bridge/bridge.h"#include "registry/class_helper.h"#include "registry/registry.h"#include "info_commands.h"#include "lua_debug.h"#include "common/profiler/runtime_profile_info.h"#include "common/util/string_util.h"#include "externals/lua/lstate.h"Namespaces | |
| namespace | ug |
| the ug namespace | |
| namespace | ug::script |
Variables | |
| static bool | ug::script::bDebugging = false |
| static bool | ug::script::bProfiling = false |
| static std::map< std::string, std::map< int, bool > > | ug::script::breakpoints |
| int | ug::script::curHookMask = 0 |
| static int | ug::script::currentDepth = -1 |
| static int | ug::script::debugMode = DEBUG_CONTINUE |
| static int | ug::script::lastline = -1 |
| static std::string | ug::script::lastsource |
| static debug_return(* | ug::script::pDebugShell )() = NULL |
| stack< string > | ug::script::stkPathes |