ug4
node.h
Go to the documentation of this file.
1 /*
2  * Copyright (c) 2007-2015: Sebastian Reiter
3  * Author: Sebastian Reiter
4  *
5  * This file is part of UG4.
6  *
7  * UG4 is free software: you can redistribute it and/or modify it under the
8  * terms of the GNU Lesser General Public License version 3 (as published by the
9  * Free Software Foundation) with the following additional attribution
10  * requirements (according to LGPL/GPL v3 §7):
11  *
12  * (1) The following notice must be displayed in the Appropriate Legal Notices
13  * of covered and combined works: "Based on UG4 (www.ug4.org/license)".
14  *
15  * (2) The following notice must be displayed at a prominent place in the
16  * terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
17  *
18  * (3) The following bibliography is recommended for citation and must be
19  * preserved in all covered files:
20  * "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
21  * parallel geometric multigrid solver on hierarchically distributed grids.
22  * Computing and visualization in science 16, 4 (2013), 151-164"
23  * "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
24  * flexible software system for simulating pde based models on high performance
25  * computers. Computing and visualization in science 16, 4 (2013), 165-179"
26  *
27  * This program is distributed in the hope that it will be useful,
28  * but WITHOUT ANY WARRANTY; without even the implied warranty of
29  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30  * GNU Lesser General Public License for more details.
31  */
32 
33 #ifndef __H__UG__NODE_TREE__NODE__
34 #define __H__UG__NODE_TREE__NODE__
35 
36 #include "object.h"
38 
39 
41 // SPNODE
43 
47 //not needed any more, if the smart-pointer template constructor works
48 //TODO: remove this makro.
49 #define SPNODE(node) *((ng::SPNode*)&node)
50 
51 
52 namespace ug{
53 namespace node_tree
54 {
55 
56 class Node;
57 
61 
63 // Node
65 
71 class Node : public Object
72 {
73  friend class Traverser;
74 
75  public:
76  virtual ~Node() {}
77 
78  protected:
79  Node() {}
80 };
81 
82 }// end of namespace node_tree
83 }// end of namespace ug
84 
85 #endif
Definition: smart_pointer.h:108
Nodes serve as base-objects for items of wich a scene-graph consists.
Definition: node.h:72
Node()
Definition: node.h:79
virtual ~Node()
Definition: node.h:76
An Object serves as the base-class for most of the polymorphic node-tree objects.
Definition: object.h:70
Derivates of a Traverser can be used to traverse a scenegraph.
Definition: traverser.h:54
SmartPtr< Node > SPNode
the smartpointer used to encapsulate the node
Definition: node.h:56
the ug namespace