33 #ifndef __H__UG__NODE_TREE__NODE__
34 #define __H__UG__NODE_TREE__NODE__
49 #define SPNODE(node) *((ng::SPNode*)&node)
Definition: smart_pointer.h:108
Nodes serve as base-objects for items of wich a scene-graph consists.
Definition: node.h:72
Node()
Definition: node.h:79
virtual ~Node()
Definition: node.h:76
An Object serves as the base-class for most of the polymorphic node-tree objects.
Definition: object.h:70
Derivates of a Traverser can be used to traverse a scenegraph.
Definition: traverser.h:54
SmartPtr< Node > SPNode
the smartpointer used to encapsulate the node
Definition: node.h:56